mirror of
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3127 lines
99 KiB
C++
3127 lines
99 KiB
C++
/**************************************************************************/
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/* visual_shader_nodes.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef VISUAL_SHADER_NODES_H
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#define VISUAL_SHADER_NODES_H
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#include "scene/resources/curve_texture.h"
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#include "scene/resources/visual_shader.h"
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class Cubemap;
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class Texture2DArray;
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///////////////////////////////////////
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/// Vector Base Node
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///////////////////////////////////////
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class VisualShaderNodeVectorBase : public VisualShaderNode {
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GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode);
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public:
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enum OpType {
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OP_TYPE_VECTOR_2D,
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OP_TYPE_VECTOR_3D,
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OP_TYPE_VECTOR_4D,
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OP_TYPE_MAX,
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};
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protected:
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OpType op_type = OP_TYPE_VECTOR_3D;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override = 0;
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virtual int get_input_port_count() const override = 0;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override = 0;
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virtual int get_output_port_count() const override = 0;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override = 0;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
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virtual void set_op_type(OpType p_op_type);
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OpType get_op_type() const;
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Category get_category() const override { return CATEGORY_VECTOR; }
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VisualShaderNodeVectorBase();
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};
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VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType)
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///////////////////////////////////////
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/// CONSTANTS
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///////////////////////////////////////
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class VisualShaderNodeConstant : public VisualShaderNode {
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GDCLASS(VisualShaderNodeConstant, VisualShaderNode);
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public:
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virtual String get_caption() const override = 0;
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virtual int get_input_port_count() const override = 0;
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virtual PortType get_input_port_type(int p_port) const override = 0;
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virtual String get_input_port_name(int p_port) const override = 0;
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virtual int get_output_port_count() const override = 0;
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virtual PortType get_output_port_type(int p_port) const override = 0;
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virtual String get_output_port_name(int p_port) const override = 0;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
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virtual Category get_category() const override { return CATEGORY_INPUT; }
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VisualShaderNodeConstant();
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};
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class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant {
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GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant);
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float constant = 0.0f;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_constant(float p_constant);
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float get_constant() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeFloatConstant();
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};
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///////////////////////////////////////
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class VisualShaderNodeIntConstant : public VisualShaderNodeConstant {
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GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant);
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int constant = 0;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_constant(int p_constant);
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int get_constant() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeIntConstant();
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};
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///////////////////////////////////////
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class VisualShaderNodeUIntConstant : public VisualShaderNodeConstant {
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GDCLASS(VisualShaderNodeUIntConstant, VisualShaderNodeConstant);
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int constant = 0;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_constant(int p_constant);
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int get_constant() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeUIntConstant();
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};
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///////////////////////////////////////
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class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant {
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GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant);
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bool constant = false;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_constant(bool p_constant);
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bool get_constant() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeBooleanConstant();
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};
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///////////////////////////////////////
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class VisualShaderNodeColorConstant : public VisualShaderNodeConstant {
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GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant);
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Color constant = Color(1, 1, 1, 1);
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_constant(const Color &p_constant);
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Color get_constant() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeColorConstant();
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};
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///////////////////////////////////////
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class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant {
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GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant);
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Vector2 constant;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_constant(const Vector2 &p_constant);
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Vector2 get_constant() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeVec2Constant();
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};
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///////////////////////////////////////
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class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
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GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
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Vector3 constant;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_constant(const Vector3 &p_constant);
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Vector3 get_constant() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeVec3Constant();
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};
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///////////////////////////////////////
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class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant {
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GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant);
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Quaternion constant;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_constant(const Quaternion &p_constant);
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Quaternion get_constant() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeVec4Constant();
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};
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///////////////////////////////////////
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class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
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GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
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Transform3D constant;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_constant(const Transform3D &p_constant);
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Transform3D get_constant() const;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeTransformConstant();
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};
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///////////////////////////////////////
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/// TEXTURES
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///////////////////////////////////////
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class VisualShaderNodeTexture : public VisualShaderNode {
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GDCLASS(VisualShaderNodeTexture, VisualShaderNode);
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Ref<Texture2D> texture;
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public:
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enum Source {
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SOURCE_TEXTURE,
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SOURCE_SCREEN,
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SOURCE_2D_TEXTURE,
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SOURCE_2D_NORMAL,
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SOURCE_DEPTH,
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SOURCE_PORT,
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SOURCE_3D_NORMAL,
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SOURCE_ROUGHNESS,
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SOURCE_MAX,
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};
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enum TextureType {
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TYPE_DATA,
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TYPE_COLOR,
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TYPE_NORMAL_MAP,
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TYPE_MAX,
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};
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private:
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Source source = SOURCE_TEXTURE;
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TextureType texture_type = TYPE_DATA;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_source(Source p_source);
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Source get_source() const;
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void set_texture(Ref<Texture2D> p_texture);
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Ref<Texture2D> get_texture() const;
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void set_texture_type(TextureType p_texture_type);
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TextureType get_texture_type() const;
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virtual Vector<StringName> get_editable_properties() const override;
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virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeTexture();
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};
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VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType)
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VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
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///////////////////////////////////////
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class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase {
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GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase);
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Ref<CurveTexture> texture;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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void set_texture(Ref<CurveTexture> p_texture);
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Ref<CurveTexture> get_texture() const;
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virtual Vector<StringName> get_editable_properties() const override;
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virtual bool is_use_prop_slots() const override;
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virtual Category get_category() const override { return CATEGORY_TEXTURES; }
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VisualShaderNodeCurveTexture();
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};
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///////////////////////////////////////
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class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase {
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GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase);
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Ref<CurveXYZTexture> texture;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_texture(Ref<CurveXYZTexture> p_texture);
|
|
Ref<CurveXYZTexture> get_texture() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
virtual bool is_use_prop_slots() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TEXTURES; }
|
|
|
|
VisualShaderNodeCurveXYZTexture();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeSample3D : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
|
|
|
|
public:
|
|
enum Source {
|
|
SOURCE_TEXTURE,
|
|
SOURCE_PORT,
|
|
SOURCE_MAX,
|
|
};
|
|
|
|
protected:
|
|
Source source = SOURCE_TEXTURE;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_source(Source p_source);
|
|
Source get_source() const;
|
|
|
|
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TEXTURES; }
|
|
|
|
VisualShaderNodeSample3D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
|
|
|
|
class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
|
|
GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
|
|
Ref<Texture2DArray> texture_array;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
|
|
void set_texture_array(Ref<Texture2DArray> p_texture_array);
|
|
Ref<Texture2DArray> get_texture_array() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeTexture2DArray();
|
|
};
|
|
|
|
class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D {
|
|
GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D);
|
|
Ref<Texture3D> texture;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
|
|
void set_texture(Ref<Texture3D> p_texture);
|
|
Ref<Texture3D> get_texture() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeTexture3D();
|
|
};
|
|
|
|
class VisualShaderNodeCubemap : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
|
|
Ref<Cubemap> cube_map;
|
|
|
|
public:
|
|
enum Source {
|
|
SOURCE_TEXTURE,
|
|
SOURCE_PORT,
|
|
SOURCE_MAX,
|
|
};
|
|
|
|
enum TextureType {
|
|
TYPE_DATA,
|
|
TYPE_COLOR,
|
|
TYPE_NORMAL_MAP,
|
|
TYPE_MAX,
|
|
};
|
|
|
|
private:
|
|
Source source = SOURCE_TEXTURE;
|
|
TextureType texture_type = TYPE_DATA;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_source(Source p_source);
|
|
Source get_source() const;
|
|
|
|
void set_cube_map(Ref<Cubemap> p_cube_map);
|
|
Ref<Cubemap> get_cube_map() const;
|
|
|
|
void set_texture_type(TextureType p_texture_type);
|
|
TextureType get_texture_type() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TEXTURES; }
|
|
|
|
VisualShaderNodeCubemap();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType)
|
|
VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source)
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeLinearSceneDepth : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TEXTURES; }
|
|
|
|
VisualShaderNodeLinearSceneDepth();
|
|
};
|
|
|
|
class VisualShaderNodeWorldPositionFromDepth : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeWorldPositionFromDepth, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TEXTURES; }
|
|
|
|
VisualShaderNodeWorldPositionFromDepth();
|
|
};
|
|
|
|
class VisualShaderNodeScreenNormalWorldSpace : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeScreenNormalWorldSpace, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TEXTURES; }
|
|
|
|
VisualShaderNodeScreenNormalWorldSpace();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// OPS
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeFloatOp : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeFloatOp, VisualShaderNode);
|
|
|
|
public:
|
|
enum Operator {
|
|
OP_ADD,
|
|
OP_SUB,
|
|
OP_MUL,
|
|
OP_DIV,
|
|
OP_MOD,
|
|
OP_POW,
|
|
OP_MAX,
|
|
OP_MIN,
|
|
OP_ATAN2,
|
|
OP_STEP,
|
|
OP_ENUM_SIZE,
|
|
};
|
|
|
|
protected:
|
|
Operator op = OP_ADD;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_operator(Operator p_op);
|
|
Operator get_operator() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_SCALAR; }
|
|
|
|
VisualShaderNodeFloatOp();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeFloatOp::Operator)
|
|
|
|
class VisualShaderNodeIntOp : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeIntOp, VisualShaderNode);
|
|
|
|
public:
|
|
enum Operator {
|
|
OP_ADD,
|
|
OP_SUB,
|
|
OP_MUL,
|
|
OP_DIV,
|
|
OP_MOD,
|
|
OP_MAX,
|
|
OP_MIN,
|
|
OP_BITWISE_AND,
|
|
OP_BITWISE_OR,
|
|
OP_BITWISE_XOR,
|
|
OP_BITWISE_LEFT_SHIFT,
|
|
OP_BITWISE_RIGHT_SHIFT,
|
|
OP_ENUM_SIZE,
|
|
};
|
|
|
|
protected:
|
|
Operator op = OP_ADD;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_operator(Operator p_op);
|
|
Operator get_operator() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_SCALAR; }
|
|
|
|
VisualShaderNodeIntOp();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator)
|
|
|
|
class VisualShaderNodeUIntOp : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeUIntOp, VisualShaderNode);
|
|
|
|
public:
|
|
enum Operator {
|
|
OP_ADD,
|
|
OP_SUB,
|
|
OP_MUL,
|
|
OP_DIV,
|
|
OP_MOD,
|
|
OP_MAX,
|
|
OP_MIN,
|
|
OP_BITWISE_AND,
|
|
OP_BITWISE_OR,
|
|
OP_BITWISE_XOR,
|
|
OP_BITWISE_LEFT_SHIFT,
|
|
OP_BITWISE_RIGHT_SHIFT,
|
|
OP_ENUM_SIZE,
|
|
};
|
|
|
|
protected:
|
|
Operator op = OP_ADD;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_operator(Operator p_op);
|
|
Operator get_operator() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_SCALAR; }
|
|
|
|
VisualShaderNodeUIntOp();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeUIntOp::Operator)
|
|
|
|
class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase {
|
|
GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase);
|
|
|
|
public:
|
|
enum Operator {
|
|
OP_ADD,
|
|
OP_SUB,
|
|
OP_MUL,
|
|
OP_DIV,
|
|
OP_MOD,
|
|
OP_POW,
|
|
OP_MAX,
|
|
OP_MIN,
|
|
OP_CROSS,
|
|
OP_ATAN2,
|
|
OP_REFLECT,
|
|
OP_STEP,
|
|
OP_ENUM_SIZE,
|
|
};
|
|
|
|
protected:
|
|
Operator op = OP_ADD;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual void set_op_type(OpType p_op_type) override;
|
|
|
|
void set_operator(Operator p_op);
|
|
Operator get_operator() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
|
|
|
|
VisualShaderNodeVectorOp();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator)
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeColorOp : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeColorOp, VisualShaderNode);
|
|
|
|
public:
|
|
enum Operator {
|
|
OP_SCREEN,
|
|
OP_DIFFERENCE,
|
|
OP_DARKEN,
|
|
OP_LIGHTEN,
|
|
OP_OVERLAY,
|
|
OP_DODGE,
|
|
OP_BURN,
|
|
OP_SOFT_LIGHT,
|
|
OP_HARD_LIGHT,
|
|
OP_MAX,
|
|
};
|
|
|
|
protected:
|
|
Operator op = OP_SCREEN;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_operator(Operator p_op);
|
|
Operator get_operator() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_COLOR; }
|
|
|
|
VisualShaderNodeColorOp();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator)
|
|
|
|
////////////////////////////////
|
|
/// TRANSFORM-TRANSFORM OPERATOR
|
|
////////////////////////////////
|
|
|
|
class VisualShaderNodeTransformOp : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode);
|
|
|
|
public:
|
|
enum Operator {
|
|
OP_AxB,
|
|
OP_BxA,
|
|
OP_AxB_COMP,
|
|
OP_BxA_COMP,
|
|
OP_ADD,
|
|
OP_A_MINUS_B,
|
|
OP_B_MINUS_A,
|
|
OP_A_DIV_B,
|
|
OP_B_DIV_A,
|
|
OP_MAX,
|
|
};
|
|
|
|
protected:
|
|
Operator op = OP_AxB;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_operator(Operator p_op);
|
|
Operator get_operator() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
|
|
|
|
VisualShaderNodeTransformOp();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator)
|
|
|
|
///////////////////////////////////////
|
|
/// TRANSFORM-VECTOR MULTIPLICATION
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTransformVecMult : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode);
|
|
|
|
public:
|
|
enum Operator {
|
|
OP_AxB,
|
|
OP_BxA,
|
|
OP_3x3_AxB,
|
|
OP_3x3_BxA,
|
|
OP_MAX,
|
|
};
|
|
|
|
protected:
|
|
Operator op = OP_AxB;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_operator(Operator p_op);
|
|
Operator get_operator() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
|
|
|
|
VisualShaderNodeTransformVecMult();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator)
|
|
|
|
///////////////////////////////////////
|
|
/// FLOAT FUNC
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeFloatFunc : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeFloatFunc, VisualShaderNode);
|
|
|
|
public:
|
|
enum Function {
|
|
FUNC_SIN,
|
|
FUNC_COS,
|
|
FUNC_TAN,
|
|
FUNC_ASIN,
|
|
FUNC_ACOS,
|
|
FUNC_ATAN,
|
|
FUNC_SINH,
|
|
FUNC_COSH,
|
|
FUNC_TANH,
|
|
FUNC_LOG,
|
|
FUNC_EXP,
|
|
FUNC_SQRT,
|
|
FUNC_ABS,
|
|
FUNC_SIGN,
|
|
FUNC_FLOOR,
|
|
FUNC_ROUND,
|
|
FUNC_CEIL,
|
|
FUNC_FRACT,
|
|
FUNC_SATURATE,
|
|
FUNC_NEGATE,
|
|
FUNC_ACOSH,
|
|
FUNC_ASINH,
|
|
FUNC_ATANH,
|
|
FUNC_DEGREES,
|
|
FUNC_EXP2,
|
|
FUNC_INVERSE_SQRT,
|
|
FUNC_LOG2,
|
|
FUNC_RADIANS,
|
|
FUNC_RECIPROCAL,
|
|
FUNC_ROUNDEVEN,
|
|
FUNC_TRUNC,
|
|
FUNC_ONEMINUS,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
protected:
|
|
Function func = FUNC_SIGN;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_SCALAR; }
|
|
|
|
VisualShaderNodeFloatFunc();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeFloatFunc::Function)
|
|
|
|
///////////////////////////////////////
|
|
/// INT FUNC
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeIntFunc : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeIntFunc, VisualShaderNode);
|
|
|
|
public:
|
|
enum Function {
|
|
FUNC_ABS,
|
|
FUNC_NEGATE,
|
|
FUNC_SIGN,
|
|
FUNC_BITWISE_NOT,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
protected:
|
|
Function func = FUNC_SIGN;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_SCALAR; }
|
|
|
|
VisualShaderNodeIntFunc();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function)
|
|
|
|
///////////////////////////////////////
|
|
/// UINT FUNC
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeUIntFunc : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeUIntFunc, VisualShaderNode);
|
|
|
|
public:
|
|
enum Function {
|
|
FUNC_NEGATE,
|
|
FUNC_BITWISE_NOT,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
protected:
|
|
Function func = FUNC_NEGATE;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_SCALAR; }
|
|
|
|
VisualShaderNodeUIntFunc();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeUIntFunc::Function)
|
|
|
|
///////////////////////////////////////
|
|
/// VECTOR FUNC
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase {
|
|
GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase);
|
|
|
|
void _update_default_input_values();
|
|
|
|
public:
|
|
enum Function {
|
|
FUNC_NORMALIZE,
|
|
FUNC_SATURATE,
|
|
FUNC_NEGATE,
|
|
FUNC_RECIPROCAL,
|
|
FUNC_ABS,
|
|
FUNC_ACOS,
|
|
FUNC_ACOSH,
|
|
FUNC_ASIN,
|
|
FUNC_ASINH,
|
|
FUNC_ATAN,
|
|
FUNC_ATANH,
|
|
FUNC_CEIL,
|
|
FUNC_COS,
|
|
FUNC_COSH,
|
|
FUNC_DEGREES,
|
|
FUNC_EXP,
|
|
FUNC_EXP2,
|
|
FUNC_FLOOR,
|
|
FUNC_FRACT,
|
|
FUNC_INVERSE_SQRT,
|
|
FUNC_LOG,
|
|
FUNC_LOG2,
|
|
FUNC_RADIANS,
|
|
FUNC_ROUND,
|
|
FUNC_ROUNDEVEN,
|
|
FUNC_SIGN,
|
|
FUNC_SIN,
|
|
FUNC_SINH,
|
|
FUNC_SQRT,
|
|
FUNC_TAN,
|
|
FUNC_TANH,
|
|
FUNC_TRUNC,
|
|
FUNC_ONEMINUS,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
protected:
|
|
Function func = FUNC_NORMALIZE;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual void set_op_type(OpType p_op_type) override;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeVectorFunc();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function)
|
|
|
|
///////////////////////////////////////
|
|
/// COLOR FUNC
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeColorFunc : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode);
|
|
|
|
public:
|
|
enum Function {
|
|
FUNC_GRAYSCALE,
|
|
FUNC_HSV2RGB,
|
|
FUNC_RGB2HSV,
|
|
FUNC_SEPIA,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
protected:
|
|
Function func = FUNC_GRAYSCALE;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_COLOR; }
|
|
|
|
VisualShaderNodeColorFunc();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function)
|
|
|
|
///////////////////////////////////////
|
|
/// TRANSFORM FUNC
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTransformFunc : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode);
|
|
|
|
public:
|
|
enum Function {
|
|
FUNC_INVERSE,
|
|
FUNC_TRANSPOSE,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
protected:
|
|
Function func = FUNC_INVERSE;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
|
|
|
|
VisualShaderNodeTransformFunc();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
|
|
|
|
///////////////////////////////////////
|
|
/// UV FUNC
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeUVFunc : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode);
|
|
|
|
public:
|
|
enum Function {
|
|
FUNC_PANNING,
|
|
FUNC_SCALING,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
protected:
|
|
Function func = FUNC_PANNING;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TEXTURES; }
|
|
|
|
VisualShaderNodeUVFunc();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
|
|
|
|
///////////////////////////////////////
|
|
/// UV POLARCOORD
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeUVPolarCoord : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TEXTURES; }
|
|
|
|
VisualShaderNodeUVPolarCoord();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// DOT
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeDotProduct : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_VECTOR; }
|
|
|
|
VisualShaderNodeDotProduct();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// LENGTH
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase {
|
|
GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual void set_op_type(OpType p_op_type) override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
VisualShaderNodeVectorLen();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// DETERMINANT
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeDeterminant : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_VECTOR; }
|
|
|
|
VisualShaderNodeDeterminant();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// CLAMP
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeClamp : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeClamp, VisualShaderNode);
|
|
|
|
public:
|
|
enum OpType {
|
|
OP_TYPE_FLOAT,
|
|
OP_TYPE_INT,
|
|
OP_TYPE_UINT,
|
|
OP_TYPE_VECTOR_2D,
|
|
OP_TYPE_VECTOR_3D,
|
|
OP_TYPE_VECTOR_4D,
|
|
OP_TYPE_MAX,
|
|
};
|
|
|
|
protected:
|
|
OpType op_type = OP_TYPE_FLOAT;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
void set_op_type(OpType p_op_type);
|
|
OpType get_op_type() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override {
|
|
if (op_type == OP_TYPE_FLOAT || op_type == OP_TYPE_INT || op_type == OP_TYPE_UINT) {
|
|
return CATEGORY_SCALAR;
|
|
} else {
|
|
return CATEGORY_VECTOR;
|
|
}
|
|
}
|
|
|
|
VisualShaderNodeClamp();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
|
|
|
|
///////////////////////////////////////
|
|
/// DERIVATIVE FUNCTION
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeDerivativeFunc : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode);
|
|
|
|
public:
|
|
enum OpType {
|
|
OP_TYPE_SCALAR,
|
|
OP_TYPE_VECTOR_2D,
|
|
OP_TYPE_VECTOR_3D,
|
|
OP_TYPE_VECTOR_4D,
|
|
OP_TYPE_MAX,
|
|
};
|
|
|
|
enum Function {
|
|
FUNC_SUM,
|
|
FUNC_X,
|
|
FUNC_Y,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
enum Precision {
|
|
PRECISION_NONE,
|
|
PRECISION_COARSE,
|
|
PRECISION_FINE,
|
|
PRECISION_MAX,
|
|
};
|
|
|
|
protected:
|
|
OpType op_type = OP_TYPE_SCALAR;
|
|
Function func = FUNC_SUM;
|
|
Precision precision = PRECISION_NONE;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
|
|
|
|
void set_op_type(OpType p_op_type);
|
|
OpType get_op_type() const;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
void set_precision(Precision p_precision);
|
|
Precision get_precision() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_UTILITY; }
|
|
|
|
VisualShaderNodeDerivativeFunc();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
|
|
VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
|
|
VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision)
|
|
|
|
///////////////////////////////////////
|
|
/// FACEFORWARD
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase {
|
|
GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual void set_op_type(OpType p_op_type) override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
VisualShaderNodeFaceForward();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// OUTER PRODUCT
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeOuterProduct : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
|
|
|
|
VisualShaderNodeOuterProduct();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// STEP
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeStep : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeStep, VisualShaderNode);
|
|
|
|
public:
|
|
enum OpType {
|
|
OP_TYPE_SCALAR,
|
|
OP_TYPE_VECTOR_2D,
|
|
OP_TYPE_VECTOR_2D_SCALAR,
|
|
OP_TYPE_VECTOR_3D,
|
|
OP_TYPE_VECTOR_3D_SCALAR,
|
|
OP_TYPE_VECTOR_4D,
|
|
OP_TYPE_VECTOR_4D_SCALAR,
|
|
OP_TYPE_MAX,
|
|
};
|
|
|
|
protected:
|
|
OpType op_type = OP_TYPE_SCALAR;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual int get_default_input_port(PortType p_type) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
void set_op_type(OpType p_op_type);
|
|
OpType get_op_type() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override {
|
|
if (op_type == OP_TYPE_SCALAR) {
|
|
return CATEGORY_SCALAR;
|
|
} else {
|
|
return CATEGORY_VECTOR;
|
|
}
|
|
}
|
|
|
|
VisualShaderNodeStep();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeStep::OpType)
|
|
|
|
///////////////////////////////////////
|
|
/// SMOOTHSTEP
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeSmoothStep : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeSmoothStep, VisualShaderNode);
|
|
|
|
public:
|
|
enum OpType {
|
|
OP_TYPE_SCALAR,
|
|
OP_TYPE_VECTOR_2D,
|
|
OP_TYPE_VECTOR_2D_SCALAR,
|
|
OP_TYPE_VECTOR_3D,
|
|
OP_TYPE_VECTOR_3D_SCALAR,
|
|
OP_TYPE_VECTOR_4D,
|
|
OP_TYPE_VECTOR_4D_SCALAR,
|
|
OP_TYPE_MAX,
|
|
};
|
|
|
|
protected:
|
|
OpType op_type = OP_TYPE_SCALAR;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
virtual int get_default_input_port(PortType p_type) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
void set_op_type(OpType p_op_type);
|
|
OpType get_op_type() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override {
|
|
if (op_type == OP_TYPE_SCALAR) {
|
|
return CATEGORY_SCALAR;
|
|
} else {
|
|
return CATEGORY_VECTOR;
|
|
}
|
|
}
|
|
|
|
VisualShaderNodeSmoothStep();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType)
|
|
|
|
///////////////////////////////////////
|
|
/// DISTANCE
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase {
|
|
GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual void set_op_type(OpType p_op_type) override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
VisualShaderNodeVectorDistance();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// REFRACT
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeVectorRefract : public VisualShaderNodeVectorBase {
|
|
GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNodeVectorBase);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
virtual void set_op_type(OpType p_op_type) override;
|
|
|
|
VisualShaderNodeVectorRefract();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// MIX
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeMix : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeMix, VisualShaderNode);
|
|
|
|
public:
|
|
enum OpType {
|
|
OP_TYPE_SCALAR,
|
|
OP_TYPE_VECTOR_2D,
|
|
OP_TYPE_VECTOR_2D_SCALAR,
|
|
OP_TYPE_VECTOR_3D,
|
|
OP_TYPE_VECTOR_3D_SCALAR,
|
|
OP_TYPE_VECTOR_4D,
|
|
OP_TYPE_VECTOR_4D_SCALAR,
|
|
OP_TYPE_MAX,
|
|
};
|
|
|
|
protected:
|
|
OpType op_type = OP_TYPE_SCALAR;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
void set_op_type(OpType p_op_type);
|
|
OpType get_op_type() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override {
|
|
if (op_type == OP_TYPE_SCALAR) {
|
|
return CATEGORY_SCALAR;
|
|
} else {
|
|
return CATEGORY_VECTOR;
|
|
}
|
|
}
|
|
|
|
VisualShaderNodeMix();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType)
|
|
|
|
///////////////////////////////////////
|
|
/// COMPOSE
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase {
|
|
GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual void set_op_type(OpType p_op_type) override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
VisualShaderNodeVectorCompose();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTransformCompose : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
|
|
|
|
VisualShaderNodeTransformCompose();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// DECOMPOSE
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase {
|
|
GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual void set_op_type(OpType p_op_type) override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
VisualShaderNodeVectorDecompose();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTransformDecompose : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
|
|
|
|
VisualShaderNodeTransformDecompose();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// PARAMETERS
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter);
|
|
|
|
public:
|
|
enum Hint {
|
|
HINT_NONE,
|
|
HINT_RANGE,
|
|
HINT_RANGE_STEP,
|
|
HINT_MAX,
|
|
};
|
|
|
|
private:
|
|
Hint hint = HINT_NONE;
|
|
float hint_range_min = 0.0f;
|
|
float hint_range_max = 1.0f;
|
|
float hint_range_step = 0.1f;
|
|
bool default_value_enabled = false;
|
|
float default_value = 0.0f;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
virtual bool is_use_prop_slots() const override;
|
|
|
|
void set_hint(Hint p_hint);
|
|
Hint get_hint() const;
|
|
|
|
void set_min(float p_value);
|
|
float get_min() const;
|
|
|
|
void set_max(float p_value);
|
|
float get_max() const;
|
|
|
|
void set_step(float p_value);
|
|
float get_step() const;
|
|
|
|
void set_default_value_enabled(bool p_enabled);
|
|
bool is_default_value_enabled() const;
|
|
|
|
void set_default_value(float p_value);
|
|
float get_default_value() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeFloatParameter();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint)
|
|
|
|
class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter);
|
|
|
|
public:
|
|
enum Hint {
|
|
HINT_NONE,
|
|
HINT_RANGE,
|
|
HINT_RANGE_STEP,
|
|
HINT_MAX,
|
|
};
|
|
|
|
private:
|
|
Hint hint = HINT_NONE;
|
|
int hint_range_min = 0;
|
|
int hint_range_max = 100;
|
|
int hint_range_step = 1;
|
|
bool default_value_enabled = false;
|
|
int default_value = 0;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
virtual bool is_use_prop_slots() const override;
|
|
|
|
void set_hint(Hint p_hint);
|
|
Hint get_hint() const;
|
|
|
|
void set_min(int p_value);
|
|
int get_min() const;
|
|
|
|
void set_max(int p_value);
|
|
int get_max() const;
|
|
|
|
void set_step(int p_value);
|
|
int get_step() const;
|
|
|
|
void set_default_value_enabled(bool p_enabled);
|
|
bool is_default_value_enabled() const;
|
|
|
|
void set_default_value(int p_value);
|
|
int get_default_value() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeIntParameter();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint)
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeUIntParameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeUIntParameter, VisualShaderNodeParameter);
|
|
|
|
private:
|
|
bool default_value_enabled = false;
|
|
int default_value = 0;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
virtual bool is_use_prop_slots() const override;
|
|
|
|
void set_default_value_enabled(bool p_enabled);
|
|
bool is_default_value_enabled() const;
|
|
|
|
void set_default_value(int p_value);
|
|
int get_default_value() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeUIntParameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter);
|
|
|
|
private:
|
|
bool default_value_enabled = false;
|
|
bool default_value = false;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
virtual bool is_use_prop_slots() const override;
|
|
|
|
void set_default_value_enabled(bool p_enabled);
|
|
bool is_default_value_enabled() const;
|
|
|
|
void set_default_value(bool p_value);
|
|
bool get_default_value() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeBooleanParameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeColorParameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter);
|
|
|
|
private:
|
|
bool default_value_enabled = false;
|
|
Color default_value = Color(1.0, 1.0, 1.0, 1.0);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
|
|
void set_default_value_enabled(bool p_enabled);
|
|
bool is_default_value_enabled() const;
|
|
|
|
void set_default_value(const Color &p_value);
|
|
Color get_default_value() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeColorParameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter);
|
|
|
|
private:
|
|
bool default_value_enabled = false;
|
|
Vector2 default_value;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
virtual bool is_use_prop_slots() const override;
|
|
|
|
void set_default_value_enabled(bool p_enabled);
|
|
bool is_default_value_enabled() const;
|
|
|
|
void set_default_value(const Vector2 &p_value);
|
|
Vector2 get_default_value() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeVec2Parameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter);
|
|
|
|
private:
|
|
bool default_value_enabled = false;
|
|
Vector3 default_value;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
virtual bool is_use_prop_slots() const override;
|
|
|
|
void set_default_value_enabled(bool p_enabled);
|
|
bool is_default_value_enabled() const;
|
|
|
|
void set_default_value(const Vector3 &p_value);
|
|
Vector3 get_default_value() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeVec3Parameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter);
|
|
|
|
private:
|
|
bool default_value_enabled = false;
|
|
Vector4 default_value;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
virtual bool is_use_prop_slots() const override;
|
|
|
|
void set_default_value_enabled(bool p_enabled);
|
|
bool is_default_value_enabled() const;
|
|
|
|
void set_default_value(const Vector4 &p_value);
|
|
Vector4 get_default_value() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeVec4Parameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter);
|
|
|
|
private:
|
|
bool default_value_enabled = false;
|
|
Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
virtual bool is_use_prop_slots() const override;
|
|
|
|
void set_default_value_enabled(bool p_enabled);
|
|
bool is_default_value_enabled() const;
|
|
|
|
void set_default_value(const Transform3D &p_value);
|
|
Transform3D get_default_value() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
VisualShaderNodeTransformParameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter {
|
|
GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter);
|
|
|
|
public:
|
|
enum TextureType {
|
|
TYPE_DATA,
|
|
TYPE_COLOR,
|
|
TYPE_NORMAL_MAP,
|
|
TYPE_ANISOTROPY,
|
|
TYPE_MAX,
|
|
};
|
|
|
|
enum ColorDefault {
|
|
COLOR_DEFAULT_WHITE,
|
|
COLOR_DEFAULT_BLACK,
|
|
COLOR_DEFAULT_TRANSPARENT,
|
|
COLOR_DEFAULT_MAX,
|
|
};
|
|
|
|
enum TextureFilter {
|
|
FILTER_DEFAULT,
|
|
FILTER_NEAREST,
|
|
FILTER_LINEAR,
|
|
FILTER_NEAREST_MIPMAP,
|
|
FILTER_LINEAR_MIPMAP,
|
|
FILTER_NEAREST_MIPMAP_ANISOTROPIC,
|
|
FILTER_LINEAR_MIPMAP_ANISOTROPIC,
|
|
FILTER_MAX,
|
|
};
|
|
|
|
enum TextureRepeat {
|
|
REPEAT_DEFAULT,
|
|
REPEAT_ENABLED,
|
|
REPEAT_DISABLED,
|
|
REPEAT_MAX,
|
|
};
|
|
|
|
enum TextureSource {
|
|
SOURCE_NONE,
|
|
SOURCE_SCREEN,
|
|
SOURCE_DEPTH,
|
|
SOURCE_NORMAL_ROUGHNESS,
|
|
SOURCE_MAX,
|
|
};
|
|
|
|
protected:
|
|
TextureType texture_type = TYPE_DATA;
|
|
ColorDefault color_default = COLOR_DEFAULT_WHITE;
|
|
TextureFilter texture_filter = FILTER_DEFAULT;
|
|
TextureRepeat texture_repeat = REPEAT_DEFAULT;
|
|
TextureSource texture_source = SOURCE_NONE;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual HashMap<StringName, String> get_editable_properties_names() const override;
|
|
virtual bool is_show_prop_names() const override;
|
|
|
|
Vector<StringName> get_editable_properties() const override;
|
|
|
|
void set_texture_type(TextureType p_type);
|
|
TextureType get_texture_type() const;
|
|
|
|
void set_color_default(ColorDefault p_default);
|
|
ColorDefault get_color_default() const;
|
|
|
|
void set_texture_filter(TextureFilter p_filter);
|
|
TextureFilter get_texture_filter() const;
|
|
|
|
void set_texture_repeat(TextureRepeat p_repeat);
|
|
TextureRepeat get_texture_repeat() const;
|
|
|
|
void set_texture_source(TextureSource p_source);
|
|
TextureSource get_texture_source() const;
|
|
|
|
bool is_qualifier_supported(Qualifier p_qual) const override;
|
|
bool is_convertible_to_constant() const override;
|
|
|
|
VisualShaderNodeTextureParameter();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType)
|
|
VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault)
|
|
VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter)
|
|
VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat)
|
|
VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureSource)
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter {
|
|
GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
|
|
VisualShaderNodeTexture2DParameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter {
|
|
GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
|
|
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
|
|
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
VisualShaderNodeTextureParameterTriplanar();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter {
|
|
GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
|
|
VisualShaderNodeTexture2DArrayParameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter {
|
|
GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
|
|
VisualShaderNodeTexture3DParameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter {
|
|
GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
|
|
VisualShaderNodeCubemapParameter();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// IF
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeIf : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeIf, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
|
|
|
|
VisualShaderNodeIf();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// SWITCH
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeSwitch : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeSwitch, VisualShaderNode);
|
|
|
|
public:
|
|
enum OpType {
|
|
OP_TYPE_FLOAT,
|
|
OP_TYPE_INT,
|
|
OP_TYPE_UINT,
|
|
OP_TYPE_VECTOR_2D,
|
|
OP_TYPE_VECTOR_3D,
|
|
OP_TYPE_VECTOR_4D,
|
|
OP_TYPE_BOOLEAN,
|
|
OP_TYPE_TRANSFORM,
|
|
OP_TYPE_MAX,
|
|
};
|
|
|
|
protected:
|
|
OpType op_type = OP_TYPE_FLOAT;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
void set_op_type(OpType p_op_type);
|
|
OpType get_op_type() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
|
|
|
|
VisualShaderNodeSwitch();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeSwitch::OpType)
|
|
|
|
///////////////////////////////////////
|
|
/// FRESNEL
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeFresnel : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeFresnel, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
|
virtual bool is_generate_input_var(int p_port) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_UTILITY; }
|
|
|
|
VisualShaderNodeFresnel();
|
|
};
|
|
|
|
///////////////////////////////////////
|
|
/// Is
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeIs : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeIs, VisualShaderNode);
|
|
|
|
public:
|
|
enum Function {
|
|
FUNC_IS_INF,
|
|
FUNC_IS_NAN,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
protected:
|
|
Function func = FUNC_IS_INF;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
|
|
|
|
VisualShaderNodeIs();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeIs::Function)
|
|
|
|
///////////////////////////////////////
|
|
/// Compare
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeCompare : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeCompare, VisualShaderNode);
|
|
|
|
public:
|
|
enum ComparisonType {
|
|
CTYPE_SCALAR,
|
|
CTYPE_SCALAR_INT,
|
|
CTYPE_SCALAR_UINT,
|
|
CTYPE_VECTOR_2D,
|
|
CTYPE_VECTOR_3D,
|
|
CTYPE_VECTOR_4D,
|
|
CTYPE_BOOLEAN,
|
|
CTYPE_TRANSFORM,
|
|
CTYPE_MAX,
|
|
};
|
|
|
|
enum Function {
|
|
FUNC_EQUAL,
|
|
FUNC_NOT_EQUAL,
|
|
FUNC_GREATER_THAN,
|
|
FUNC_GREATER_THAN_EQUAL,
|
|
FUNC_LESS_THAN,
|
|
FUNC_LESS_THAN_EQUAL,
|
|
FUNC_MAX,
|
|
};
|
|
|
|
enum Condition {
|
|
COND_ALL,
|
|
COND_ANY,
|
|
COND_MAX,
|
|
};
|
|
|
|
protected:
|
|
ComparisonType comparison_type = CTYPE_SCALAR;
|
|
Function func = FUNC_EQUAL;
|
|
Condition condition = COND_ALL;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_comparison_type(ComparisonType p_type);
|
|
ComparisonType get_comparison_type() const;
|
|
|
|
void set_function(Function p_func);
|
|
Function get_function() const;
|
|
|
|
void set_condition(Condition p_cond);
|
|
Condition get_condition() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
|
|
|
|
VisualShaderNodeCompare();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType)
|
|
VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
|
|
VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
|
|
|
|
class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
|
|
|
|
public:
|
|
enum OpType {
|
|
OP_TYPE_SCALAR,
|
|
OP_TYPE_VECTOR_2D,
|
|
OP_TYPE_VECTOR_3D,
|
|
OP_TYPE_VECTOR_4D,
|
|
OP_TYPE_MAX,
|
|
};
|
|
|
|
protected:
|
|
OpType op_type = OP_TYPE_SCALAR;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
void set_op_type(OpType p_op_type);
|
|
OpType get_op_type() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override {
|
|
if (op_type == OP_TYPE_SCALAR) {
|
|
return CATEGORY_SCALAR;
|
|
} else {
|
|
return CATEGORY_VECTOR;
|
|
}
|
|
}
|
|
|
|
VisualShaderNodeMultiplyAdd();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
|
|
|
|
class VisualShaderNodeBillboard : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeBillboard, VisualShaderNode);
|
|
|
|
public:
|
|
enum BillboardType {
|
|
BILLBOARD_TYPE_DISABLED,
|
|
BILLBOARD_TYPE_ENABLED,
|
|
BILLBOARD_TYPE_FIXED_Y,
|
|
BILLBOARD_TYPE_PARTICLES,
|
|
BILLBOARD_TYPE_MAX,
|
|
};
|
|
|
|
protected:
|
|
BillboardType billboard_type = BILLBOARD_TYPE_ENABLED;
|
|
bool keep_scale = false;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
|
|
void set_billboard_type(BillboardType p_billboard_type);
|
|
BillboardType get_billboard_type() const;
|
|
|
|
void set_keep_scale_enabled(bool p_enabled);
|
|
bool is_keep_scale_enabled() const;
|
|
|
|
virtual Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_UTILITY; }
|
|
|
|
VisualShaderNodeBillboard();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType)
|
|
|
|
///////////////////////////////////////
|
|
/// DistanceFade
|
|
///////////////////////////////////////
|
|
|
|
class VisualShaderNodeDistanceFade : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_UTILITY; }
|
|
|
|
VisualShaderNodeDistanceFade();
|
|
};
|
|
|
|
class VisualShaderNodeProximityFade : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_UTILITY; }
|
|
|
|
VisualShaderNodeProximityFade();
|
|
};
|
|
|
|
class VisualShaderNodeRandomRange : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_UTILITY; }
|
|
|
|
VisualShaderNodeRandomRange();
|
|
};
|
|
|
|
class VisualShaderNodeRemap : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeRemap, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_UTILITY; }
|
|
|
|
VisualShaderNodeRemap();
|
|
};
|
|
|
|
class VisualShaderNodeRotationByAxis : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeRotationByAxis, VisualShaderNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
|
|
virtual int get_input_port_count() const override;
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual int get_output_port_count() const override;
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
virtual Category get_category() const override { return CATEGORY_UTILITY; }
|
|
|
|
VisualShaderNodeRotationByAxis();
|
|
};
|
|
|
|
class VisualShaderNodeReroute : public VisualShaderNode {
|
|
GDCLASS(VisualShaderNodeReroute, VisualShaderNode);
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PortType input_port_type = PORT_TYPE_SCALAR;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual bool has_output_port_preview(int p_port) const override { return false; }
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virtual bool is_output_port_expandable(int p_port) const override { return false; }
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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virtual Category get_category() const override { return CATEGORY_SPECIAL; }
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void _set_port_type(PortType p_type);
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PortType get_port_type() const { return input_port_type; }
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VisualShaderNodeReroute();
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};
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#endif // VISUAL_SHADER_NODES_H
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