godot/scene/resources
Rémi Verschelde 9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
..
2d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
3d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animated_texture.cpp
animated_texture.h
animation_library.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_library.h
animation.compat.inc
animation.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation.h Add auto_capture option to AnimationPlayer 2024-05-02 19:57:36 +09:00
atlas_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
atlas_texture.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp Use data length on QOA checks instead of min size 2024-05-08 12:05:21 -03:00
audio_stream_wav.h Add QOA (Quite OK Audio) as a WAV compression mode 2024-05-01 19:05:14 -03:00
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
camera_attributes.cpp
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
canvas_item_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
compositor.cpp
compositor.h
compressed_texture.cpp
compressed_texture.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h
curve.cpp Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve.h Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
environment.cpp
environment.h
font.compat.inc
font.cpp
font.h
gradient_texture.cpp Merge pull request #92000 from clayjohn/vram-debugger 2024-05-16 09:32:11 +02:00
gradient_texture.h
gradient.cpp
gradient.h
image_texture.cpp
image_texture.h
immediate_mesh.cpp
immediate_mesh.h
label_settings.cpp
label_settings.h
material.cpp Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 2024-05-14 12:07:03 +02:00
material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
mesh.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
mesh.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
packed_scene.h
particle_process_material.cpp Merge pull request #87320 from Rudolph-B/main 2024-05-15 12:09:27 +02:00
particle_process_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp
portable_compressed_texture.h
resource_format_text.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
resource_format_text.h Use compatible text resource format when possible 2024-04-23 12:04:44 +08:00
SCsub
shader_include.cpp
shader_include.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
shader.cpp Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey 2024-05-17 11:13:48 +02:00
shader.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
skeleton_profile.cpp [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
skeleton_profile.h [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
sky.cpp
sky.h
sprite_frames.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
sprite_frames.h
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
style_box.cpp
style_box.h
surface_tool.cpp Fix SurfaceTool.create_from_arrays crash with bad index 2024-04-26 11:44:15 +08:00
surface_tool.h Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
syntax_highlighter.h Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
text_paragraph.h
texture_rd.cpp
texture_rd.h
texture.cpp
texture.h
theme.cpp
theme.h
video_stream.cpp
video_stream.h
visual_shader_nodes.cpp [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
visual_shader_nodes.h [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
visual_shader_particle_nodes.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
visual_shader.h [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
world_2d.cpp Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
world_2d.h