godot/core
reduz 548524152e Rewrite culling to be more cache/thread friendly.
-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
..
config
crypto
debugger
error
input
io
math Use page allocator for BVH 2020-12-24 14:08:03 -03:00
object Merge pull request #43196 from Xrayez/property-list-changed-notify-protected 2020-12-20 21:16:14 +01:00
os
string Fix the String::get_base_dir() logic to properly check for top level directories on Windows. 2020-12-23 00:48:18 -08:00
templates Rewrite culling to be more cache/thread friendly. 2020-12-26 19:11:33 -03:00
variant Rename Control margin to offset 2020-12-23 06:25:56 +00:00
core_bind.cpp
core_bind.h
core_builders.py
core_constants.cpp Rename Control margin to offset 2020-12-23 06:25:56 +00:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp
register_core_types.h
SCsub
typedefs.h
version.h