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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
76 lines
2.4 KiB
XML
76 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1">
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<brief_description>
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PacketPeer implementation using the ENet library.
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</brief_description>
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<description>
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A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="close_connection">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="create_client">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="ip" type="String">
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</argument>
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<argument index="1" name="port" type="int">
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</argument>
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<argument index="2" name="in_bandwidth" type="int" default="0">
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</argument>
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<argument index="3" name="out_bandwidth" type="int" default="0">
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</argument>
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<description>
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Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code].
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</description>
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</method>
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<method name="create_server">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<argument index="1" name="max_clients" type="int" default="32">
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</argument>
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<argument index="2" name="in_bandwidth" type="int" default="0">
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</argument>
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<argument index="3" name="out_bandwidth" type="int" default="0">
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</argument>
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<description>
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Create server that listens to connections via [code]port[/code].
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</description>
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</method>
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<method name="set_bind_ip">
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<return type="void">
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</return>
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<argument index="0" name="ip" type="String">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode">
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</member>
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</members>
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<constants>
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<constant name="COMPRESS_NONE" value="0" enum="CompressionMode">
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</constant>
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<constant name="COMPRESS_RANGE_CODER" value="1" enum="CompressionMode">
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</constant>
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<constant name="COMPRESS_FASTLZ" value="2" enum="CompressionMode">
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</constant>
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<constant name="COMPRESS_ZLIB" value="3" enum="CompressionMode">
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</constant>
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<constant name="COMPRESS_ZSTD" value="4" enum="CompressionMode">
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</constant>
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</constants>
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</class>
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