godot/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

76 lines
2.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1">
<brief_description>
PacketPeer implementation using the ENet library.
</brief_description>
<description>
A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="close_connection">
<return type="void">
</return>
<description>
</description>
</method>
<method name="create_client">
<return type="int" enum="Error">
</return>
<argument index="0" name="ip" type="String">
</argument>
<argument index="1" name="port" type="int">
</argument>
<argument index="2" name="in_bandwidth" type="int" default="0">
</argument>
<argument index="3" name="out_bandwidth" type="int" default="0">
</argument>
<description>
Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code].
</description>
</method>
<method name="create_server">
<return type="int" enum="Error">
</return>
<argument index="0" name="port" type="int">
</argument>
<argument index="1" name="max_clients" type="int" default="32">
</argument>
<argument index="2" name="in_bandwidth" type="int" default="0">
</argument>
<argument index="3" name="out_bandwidth" type="int" default="0">
</argument>
<description>
Create server that listens to connections via [code]port[/code].
</description>
</method>
<method name="set_bind_ip">
<return type="void">
</return>
<argument index="0" name="ip" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode">
</member>
</members>
<constants>
<constant name="COMPRESS_NONE" value="0" enum="CompressionMode">
</constant>
<constant name="COMPRESS_RANGE_CODER" value="1" enum="CompressionMode">
</constant>
<constant name="COMPRESS_FASTLZ" value="2" enum="CompressionMode">
</constant>
<constant name="COMPRESS_ZLIB" value="3" enum="CompressionMode">
</constant>
<constant name="COMPRESS_ZSTD" value="4" enum="CompressionMode">
</constant>
</constants>
</class>