godot/scene/2d
2018-09-06 20:38:16 -03:00
..
animated_sprite.cpp
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp Restrict set_pitch_scale to positive scales for AudioStreamPlayer* 2018-08-22 00:11:53 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp Add a function to force transform update, fixes #17628 2018-09-06 20:38:16 -03:00
canvas_item.h Add a function to force transform update, fixes #17628 2018-09-06 20:38:16 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp Deprecate incorrect Color::gray() 2018-08-21 17:48:31 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
cpu_particles_2d.h Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Only allow StreamTexture, ImageTexture in Light2D, closes #15194 2018-09-06 13:18:22 -03:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h [Core] Change math_2d includes to vector2 includes where relevant 2018-08-10 14:59:29 -05:00
mesh_instance_2d.cpp
mesh_instance_2d.h
navigation2d.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
navigation2d.h
navigation_polygon.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
navigation_polygon.h
node_2d.cpp Lift 1440 limit in rotation_degrees hint range 2018-08-16 14:36:38 +02:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
particles_2d.h Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce 2018-09-02 15:08:43 +02:00
physics_body_2d.h Revert "Take CanvasLayer transform into account for 2D physics" 2018-08-23 21:49:24 +02:00
polygon_2d.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp RayCast2D: Fix reporting old collider after collision ended 2018-08-30 16:28:48 +02:00
ray_cast_2d.h Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
remote_transform_2d.cpp Fix transform not being applied properly after toggling remote node, fixes #17671 2018-08-23 12:29:33 -03:00
remote_transform_2d.h
screen_button.cpp
screen_button.h
SCsub
skeleton_2d.cpp Fix arg name in docs, some copy-paste errors 2018-08-21 01:51:19 +07:00
skeleton_2d.h
sprite.cpp Added a function to cache texture opacity at a pixel, and modified editor to use it. 2018-08-23 22:11:10 -03:00
sprite.h Added a function to cache texture opacity at a pixel, and modified editor to use it. 2018-08-23 22:11:10 -03:00
tile_map.cpp Unexpose TileMap set_celld 2018-08-29 09:00:00 -03:00
tile_map.h Unexpose TileMap set_celld 2018-08-29 09:00:00 -03:00
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h