godot/servers/rendering/renderer_rd
Yuri Sizov 3f2e901633 Merge pull request #79865 from clayjohn/discard-shader
Fix use of discard in shaders
2023-07-25 21:26:27 +02:00
..
effects Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
environment Use defaults to initialize sky data in case of no sky 2023-07-24 10:41:13 -07:00
forward_clustered Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
forward_mobile Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
shaders Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
spirv-reflect
storage_rd Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
cluster_builder_rd.cpp Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
pipeline_cache_rd.h Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
renderer_canvas_render_rd.cpp Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
renderer_canvas_render_rd.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
renderer_scene_render_rd.h Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h