mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
58 lines
3.0 KiB
XML
58 lines
3.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="TextureRect" inherits="Control" version="4.0">
|
|
<brief_description>
|
|
Control for drawing textures.
|
|
</brief_description>
|
|
<description>
|
|
Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false">
|
|
If [code]true[/code], the texture scales to fit its bounding rectangle.
|
|
</member>
|
|
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
|
|
If [code]true[/code], texture is flipped horizontally.
|
|
</member>
|
|
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
|
|
If [code]true[/code], texture is flipped vertically.
|
|
</member>
|
|
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
|
|
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
|
|
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
|
|
</member>
|
|
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
|
|
The node's [Texture2D] resource.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode">
|
|
Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [constant STRETCH_KEEP].
|
|
</constant>
|
|
<constant name="STRETCH_SCALE" value="1" enum="StretchMode">
|
|
Scale to fit the node's bounding rectangle.
|
|
</constant>
|
|
<constant name="STRETCH_TILE" value="2" enum="StretchMode">
|
|
Tile inside the node's bounding rectangle.
|
|
</constant>
|
|
<constant name="STRETCH_KEEP" value="3" enum="StretchMode">
|
|
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
|
|
</constant>
|
|
<constant name="STRETCH_KEEP_CENTERED" value="4" enum="StretchMode">
|
|
The texture keeps its original size and stays centered in the node's bounding rectangle.
|
|
</constant>
|
|
<constant name="STRETCH_KEEP_ASPECT" value="5" enum="StretchMode">
|
|
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
|
|
</constant>
|
|
<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6" enum="StretchMode">
|
|
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
|
|
</constant>
|
|
<constant name="STRETCH_KEEP_ASPECT_COVERED" value="7" enum="StretchMode">
|
|
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
|
|
</constant>
|
|
</constants>
|
|
</class>
|