Go to file
Max Hilbrunner 3eb25ac3fb
Merge pull request #20052 from marcelofg55/stream_pause_fade
Improved stream paused fade code
2018-07-10 13:23:42 +02:00
core MultiplayerAPI::send_bytes transfer mode support. 2018-07-08 09:47:22 +02:00
doc mention load in texture class 2018-07-09 16:31:34 +02:00
drivers Fix dummy renderer for CPU particles 2018-07-10 04:24:43 +02:00
editor Add option to convert Particles to CPUParticles 2018-07-07 09:04:22 -03:00
main Merge pull request #19229 from RandomShaper/fix-focus-steal 2018-07-05 00:27:08 +02:00
misc
modules Added path for Mono installed through Homebrew 2018-07-10 00:29:05 +02:00
platform Merge pull request #20041 from hpvb/fix-android-export 2018-07-08 15:47:12 +02:00
scene Improved stream paused fade code 2018-07-09 21:58:33 -03:00
servers Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
thirdparty
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap
.travis.yml
AUTHORS.md
CHANGELOG.md
CODEOWNERS
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py added 'android_add_asset_dir('...') method to Android module gradle build config 2018-07-05 01:58:33 +02:00
README.md
SConstruct added 'android_add_asset_dir('...') method to Android module gradle build config 2018-07-05 01:58:33 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge