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3e8eb396d7
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
68 lines
1.6 KiB
Plaintext
68 lines
1.6 KiB
Plaintext
Import('env')
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def make_editor_icons_action(target, source, env):
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import os
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import cStringIO
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dst = target[0].srcnode().abspath
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pixmaps = source
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s = cStringIO.StringIO()
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s.write("#include \"editor_icons.h\"\n\n")
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s.write("#include \"scene/resources/theme.h\"\n\n")
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for x in pixmaps:
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x=str(x)
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var_str=os.path.basename(x)[:-4]+"_png";
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#print(var_str)
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s.write("static const unsigned char "+ var_str +"[]={\n");
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pngf=open(x,"rb");
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b=pngf.read(1);
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while(len(b)==1):
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s.write(hex(ord(b)))
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b=pngf.read(1);
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if (len(b)==1):
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s.write(",")
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s.write("\n};\n\n\n");
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pngf.close();
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s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png) {\n")
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s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
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s.write("\tImage img(p_png);\n")
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#s.write("\timg.expand_x2_hq2x();\n")
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s.write("\ttexture->create_from_image( img,ImageTexture::FLAG_FILTER );\n")
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s.write("\treturn texture;\n")
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s.write("}\n\n")
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s.write("void editor_register_icons(Ref<Theme> p_theme) {\n\n")
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for x in pixmaps:
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x=os.path.basename(str(x))
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type=x[5:-4].title().replace("_","");
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var_str=x[:-4]+"_png";
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s.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n");
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s.write("\n\n}\n\n");
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f = open(dst,"wb")
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f.write(s.getvalue())
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f.close()
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s.close()
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make_editor_icons_builder = Builder(action=make_editor_icons_action,
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suffix = '.cpp',
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src_suffix = '.png')
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env['BUILDERS']['MakeEditorIconsBuilder']=make_editor_icons_builder
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env.Alias('editor_icons',[env.MakeEditorIconsBuilder('#tools/editor/editor_icons.cpp',Glob("*.png"))])
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env.tool_sources.append("#tools/editor/editor_icons.cpp")
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Export('env')
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