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godot/modules/mono/editor
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
..
Godot.NET.Sdk Fix typos with codespell 2020-09-18 13:44:25 +02:00
GodotTools Fix typos with codespell 2020-09-18 13:44:25 +02:00
bindings_generator.cpp C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
bindings_generator.h
code_completion.cpp Add a map of autoloads to ProjectSettings 2020-07-06 12:35:51 -03:00
code_completion.h
editor_internal_calls.cpp
editor_internal_calls.h
godotsharp_export.cpp C#: Fix crash on export when incorrectly freeing MonoAssemblyName 2020-08-30 01:48:43 +02:00
godotsharp_export.h
script_class_parser.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
script_class_parser.h