godot/scene
Rémi Verschelde 3e6de687b8 Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.
2022-06-20 11:55:19 +02:00
..
2d Fix CPUParticles2D.emission_shape enum hint 2022-06-18 16:06:39 +02:00
3d Fix physical bone is not animated in running project. 2022-06-19 09:46:34 +08:00
animation Remove argument option for the remove_animation that no longer exists 2022-06-19 11:08:19 +08:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
main Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 11:55:19 +02:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources Declaring emission_tex_ofs globally 2022-06-19 01:20:57 +05:30
property_utils.cpp
property_utils.h
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub