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517 lines
17 KiB
C++
517 lines
17 KiB
C++
/**************************************************************************/
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/* test_projection.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_PROJECTION_H
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#define TEST_PROJECTION_H
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#include "core/math/aabb.h"
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#include "core/math/plane.h"
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#include "core/math/projection.h"
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#include "core/math/rect2.h"
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#include "core/math/transform_3d.h"
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#include "thirdparty/doctest/doctest.h"
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namespace TestProjection {
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TEST_CASE("[Projection] Construction") {
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Projection default_proj;
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CHECK(default_proj[0].is_equal_approx(Vector4(1, 0, 0, 0)));
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CHECK(default_proj[1].is_equal_approx(Vector4(0, 1, 0, 0)));
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CHECK(default_proj[2].is_equal_approx(Vector4(0, 0, 1, 0)));
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CHECK(default_proj[3].is_equal_approx(Vector4(0, 0, 0, 1)));
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Projection from_vec4(
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Vector4(1, 2, 3, 4),
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Vector4(5, 6, 7, 8),
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Vector4(9, 10, 11, 12),
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Vector4(13, 14, 15, 16));
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CHECK(from_vec4[0].is_equal_approx(Vector4(1, 2, 3, 4)));
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CHECK(from_vec4[1].is_equal_approx(Vector4(5, 6, 7, 8)));
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CHECK(from_vec4[2].is_equal_approx(Vector4(9, 10, 11, 12)));
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CHECK(from_vec4[3].is_equal_approx(Vector4(13, 14, 15, 16)));
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Transform3D transform(
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Basis(
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Vector3(1, 0, 0),
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Vector3(0, 2, 0),
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Vector3(0, 0, 3)),
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Vector3(4, 5, 6));
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Projection from_transform(transform);
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CHECK(from_transform[0].is_equal_approx(Vector4(1, 0, 0, 0)));
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CHECK(from_transform[1].is_equal_approx(Vector4(0, 2, 0, 0)));
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CHECK(from_transform[2].is_equal_approx(Vector4(0, 0, 3, 0)));
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CHECK(from_transform[3].is_equal_approx(Vector4(4, 5, 6, 1)));
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}
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TEST_CASE("[Projection] set_zero()") {
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Projection proj;
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proj.set_zero();
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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CHECK(proj.columns[i][j] == 0);
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}
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}
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}
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TEST_CASE("[Projection] set_identity()") {
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Projection proj;
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proj.set_identity();
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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CHECK(proj.columns[i][j] == (i == j ? 1 : 0));
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}
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}
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}
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TEST_CASE("[Projection] determinant()") {
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Projection proj(
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Vector4(1, 5, 9, 13),
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Vector4(2, 6, 11, 15),
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Vector4(4, 7, 11, 15),
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Vector4(4, 8, 12, 16));
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CHECK(proj.determinant() == -12);
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}
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TEST_CASE("[Projection] Inverse and invert") {
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SUBCASE("[Projection] Arbitrary projection matrix inversion") {
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Projection proj(
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Vector4(1, 5, 9, 13),
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Vector4(2, 6, 11, 15),
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Vector4(4, 7, 11, 15),
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Vector4(4, 8, 12, 16));
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Projection inverse_truth(
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Vector4(-4.0 / 12, 0, 1, -8.0 / 12),
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Vector4(8.0 / 12, -1, -1, 16.0 / 12),
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Vector4(-20.0 / 12, 2, -1, 5.0 / 12),
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Vector4(1, -1, 1, -0.75));
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Projection inverse = proj.inverse();
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CHECK(inverse[0].is_equal_approx(inverse_truth[0]));
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CHECK(inverse[1].is_equal_approx(inverse_truth[1]));
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CHECK(inverse[2].is_equal_approx(inverse_truth[2]));
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CHECK(inverse[3].is_equal_approx(inverse_truth[3]));
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proj.invert();
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CHECK(proj[0].is_equal_approx(inverse_truth[0]));
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CHECK(proj[1].is_equal_approx(inverse_truth[1]));
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CHECK(proj[2].is_equal_approx(inverse_truth[2]));
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CHECK(proj[3].is_equal_approx(inverse_truth[3]));
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}
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SUBCASE("[Projection] Orthogonal projection matrix inversion") {
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Projection p = Projection::create_orthogonal(-125.0f, 125.0f, -125.0f, 125.0f, 0.01f, 25.0f);
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p = p.inverse() * p;
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CHECK(p[0].is_equal_approx(Vector4(1, 0, 0, 0)));
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CHECK(p[1].is_equal_approx(Vector4(0, 1, 0, 0)));
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CHECK(p[2].is_equal_approx(Vector4(0, 0, 1, 0)));
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CHECK(p[3].is_equal_approx(Vector4(0, 0, 0, 1)));
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}
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SUBCASE("[Projection] Perspective projection matrix inversion") {
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Projection p = Projection::create_perspective(90.0f, 1.77777f, 0.05f, 4000.0f);
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p = p.inverse() * p;
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CHECK(p[0].is_equal_approx(Vector4(1, 0, 0, 0)));
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CHECK(p[1].is_equal_approx(Vector4(0, 1, 0, 0)));
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CHECK(p[2].is_equal_approx(Vector4(0, 0, 1, 0)));
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CHECK(p[3].is_equal_approx(Vector4(0, 0, 0, 1)));
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}
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}
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TEST_CASE("[Projection] Matrix product") {
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Projection proj1(
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Vector4(1, 5, 9, 13),
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Vector4(2, 6, 11, 15),
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Vector4(4, 7, 11, 15),
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Vector4(4, 8, 12, 16));
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Projection proj2(
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Vector4(0, 1, 2, 3),
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Vector4(10, 11, 12, 13),
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Vector4(20, 21, 22, 23),
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Vector4(30, 31, 32, 33));
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Projection prod = proj1 * proj2;
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CHECK(prod[0].is_equal_approx(Vector4(22, 44, 69, 93)));
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CHECK(prod[1].is_equal_approx(Vector4(132, 304, 499, 683)));
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CHECK(prod[2].is_equal_approx(Vector4(242, 564, 929, 1273)));
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CHECK(prod[3].is_equal_approx(Vector4(352, 824, 1359, 1863)));
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}
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TEST_CASE("[Projection] Vector transformation") {
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Projection proj(
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Vector4(1, 5, 9, 13),
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Vector4(2, 6, 11, 15),
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Vector4(4, 7, 11, 15),
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Vector4(4, 8, 12, 16));
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Projection inverse(
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Vector4(-4.0 / 12, 0, 1, -8.0 / 12),
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Vector4(8.0 / 12, -1, -1, 16.0 / 12),
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Vector4(-20.0 / 12, 2, -1, 5.0 / 12),
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Vector4(1, -1, 1, -0.75));
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Vector4 vec4(1, 2, 3, 4);
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CHECK(proj.xform(vec4).is_equal_approx(Vector4(33, 70, 112, 152)));
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CHECK(proj.xform_inv(vec4).is_equal_approx(Vector4(90, 107, 111, 120)));
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Vector3 vec3(1, 2, 3);
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CHECK(proj.xform(vec3).is_equal_approx(Vector3(21, 46, 76) / 104));
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}
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TEST_CASE("[Projection] Plane transformation") {
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Projection proj(
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Vector4(1, 5, 9, 13),
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Vector4(2, 6, 11, 15),
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Vector4(4, 7, 11, 15),
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Vector4(4, 8, 12, 16));
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Plane plane(1, 2, 3, 4);
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CHECK(proj.xform4(plane).is_equal_approx(Plane(33, 70, 112, 152)));
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}
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TEST_CASE("[Projection] Values access") {
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Projection proj(
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Vector4(00, 01, 02, 03),
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Vector4(10, 11, 12, 13),
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Vector4(20, 21, 22, 23),
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Vector4(30, 31, 32, 33));
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CHECK(proj[0] == Vector4(00, 01, 02, 03));
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CHECK(proj[1] == Vector4(10, 11, 12, 13));
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CHECK(proj[2] == Vector4(20, 21, 22, 23));
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CHECK(proj[3] == Vector4(30, 31, 32, 33));
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}
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TEST_CASE("[Projection] flip_y() and flipped_y()") {
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Projection proj(
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Vector4(00, 01, 02, 03),
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Vector4(10, 11, 12, 13),
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Vector4(20, 21, 22, 23),
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Vector4(30, 31, 32, 33));
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Projection flipped = proj.flipped_y();
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CHECK(flipped[0] == proj[0]);
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CHECK(flipped[1] == -proj[1]);
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CHECK(flipped[2] == proj[2]);
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CHECK(flipped[3] == proj[3]);
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proj.flip_y();
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CHECK(proj[0] == flipped[0]);
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CHECK(proj[1] == flipped[1]);
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CHECK(proj[2] == flipped[2]);
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CHECK(proj[3] == flipped[3]);
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}
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TEST_CASE("[Projection] Jitter offset") {
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Projection proj(
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Vector4(00, 01, 02, 03),
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Vector4(10, 11, 12, 13),
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Vector4(20, 21, 22, 23),
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Vector4(30, 31, 32, 33));
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Projection offsetted = proj.jitter_offseted(Vector2(1, 2));
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CHECK(offsetted[0] == proj[0]);
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CHECK(offsetted[1] == proj[1]);
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CHECK(offsetted[2] == proj[2]);
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CHECK(offsetted[3] == proj[3] + Vector4(1, 2, 0, 0));
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proj.add_jitter_offset(Vector2(1, 2));
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CHECK(proj[0] == offsetted[0]);
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CHECK(proj[1] == offsetted[1]);
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CHECK(proj[2] == offsetted[2]);
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CHECK(proj[3] == offsetted[3]);
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}
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TEST_CASE("[Projection] Adjust znear") {
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Projection persp = Projection::create_perspective(90, 0.5, 1, 50, false);
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Projection adjusted = persp.perspective_znear_adjusted(2);
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CHECK(adjusted[0] == persp[0]);
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CHECK(adjusted[1] == persp[1]);
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CHECK(adjusted[2].is_equal_approx(Vector4(persp[2][0], persp[2][1], -1.083333, persp[2][3])));
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CHECK(adjusted[3].is_equal_approx(Vector4(persp[3][0], persp[3][1], -4.166666, persp[3][3])));
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persp.adjust_perspective_znear(2);
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CHECK(persp[0] == adjusted[0]);
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CHECK(persp[1] == adjusted[1]);
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CHECK(persp[2] == adjusted[2]);
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CHECK(persp[3] == adjusted[3]);
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}
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TEST_CASE("[Projection] Set light bias") {
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Projection proj;
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proj.set_light_bias();
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CHECK(proj[0] == Vector4(0.5, 0, 0, 0));
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CHECK(proj[1] == Vector4(0, 0.5, 0, 0));
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CHECK(proj[2] == Vector4(0, 0, 0.5, 0));
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CHECK(proj[3] == Vector4(0.5, 0.5, 0.5, 1));
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}
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TEST_CASE("[Projection] Depth correction") {
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Projection corrected = Projection::create_depth_correction(true);
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CHECK(corrected[0] == Vector4(1, 0, 0, 0));
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CHECK(corrected[1] == Vector4(0, -1, 0, 0));
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CHECK(corrected[2] == Vector4(0, 0, -0.5, 0));
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CHECK(corrected[3] == Vector4(0, 0, 0.5, 1));
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Projection proj;
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proj.set_depth_correction(true, true, true);
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CHECK(proj[0] == corrected[0]);
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CHECK(proj[1] == corrected[1]);
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CHECK(proj[2] == corrected[2]);
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CHECK(proj[3] == corrected[3]);
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proj.set_depth_correction(false, true, true);
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CHECK(proj[0] == Vector4(1, 0, 0, 0));
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CHECK(proj[1] == Vector4(0, 1, 0, 0));
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CHECK(proj[2] == Vector4(0, 0, -0.5, 0));
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CHECK(proj[3] == Vector4(0, 0, 0.5, 1));
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proj.set_depth_correction(false, false, true);
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CHECK(proj[0] == Vector4(1, 0, 0, 0));
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CHECK(proj[1] == Vector4(0, 1, 0, 0));
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CHECK(proj[2] == Vector4(0, 0, 0.5, 0));
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CHECK(proj[3] == Vector4(0, 0, 0.5, 1));
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proj.set_depth_correction(false, false, false);
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CHECK(proj[0] == Vector4(1, 0, 0, 0));
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CHECK(proj[1] == Vector4(0, 1, 0, 0));
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CHECK(proj[2] == Vector4(0, 0, 1, 0));
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CHECK(proj[3] == Vector4(0, 0, 0, 1));
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proj.set_depth_correction(true, true, false);
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CHECK(proj[0] == Vector4(1, 0, 0, 0));
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CHECK(proj[1] == Vector4(0, -1, 0, 0));
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CHECK(proj[2] == Vector4(0, 0, -1, 0));
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CHECK(proj[3] == Vector4(0, 0, 0, 1));
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}
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TEST_CASE("[Projection] Light atlas rect") {
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Projection rect = Projection::create_light_atlas_rect(Rect2(1, 2, 30, 40));
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CHECK(rect[0] == Vector4(30, 0, 0, 0));
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CHECK(rect[1] == Vector4(0, 40, 0, 0));
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CHECK(rect[2] == Vector4(0, 0, 1, 0));
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CHECK(rect[3] == Vector4(1, 2, 0, 1));
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Projection proj;
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proj.set_light_atlas_rect(Rect2(1, 2, 30, 40));
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CHECK(proj[0] == rect[0]);
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CHECK(proj[1] == rect[1]);
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CHECK(proj[2] == rect[2]);
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CHECK(proj[3] == rect[3]);
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}
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TEST_CASE("[Projection] Make scale") {
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Projection proj;
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proj.make_scale(Vector3(2, 3, 4));
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CHECK(proj[0] == Vector4(2, 0, 0, 0));
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CHECK(proj[1] == Vector4(0, 3, 0, 0));
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CHECK(proj[2] == Vector4(0, 0, 4, 0));
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CHECK(proj[3] == Vector4(0, 0, 0, 1));
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}
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TEST_CASE("[Projection] Scale translate to fit aabb") {
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Projection fit = Projection::create_fit_aabb(AABB(Vector3(), Vector3(0.1, 0.2, 0.4)));
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CHECK(fit[0] == Vector4(20, 0, 0, 0));
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CHECK(fit[1] == Vector4(0, 10, 0, 0));
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CHECK(fit[2] == Vector4(0, 0, 5, 0));
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CHECK(fit[3] == Vector4(-1, -1, -1, 1));
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Projection proj;
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proj.scale_translate_to_fit(AABB(Vector3(), Vector3(0.1, 0.2, 0.4)));
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CHECK(proj[0] == fit[0]);
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CHECK(proj[1] == fit[1]);
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CHECK(proj[2] == fit[2]);
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CHECK(proj[3] == fit[3]);
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}
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TEST_CASE("[Projection] Perspective") {
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Projection persp = Projection::create_perspective(90, 0.5, 5, 15, false);
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CHECK(persp[0].is_equal_approx(Vector4(2, 0, 0, 0)));
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CHECK(persp[1].is_equal_approx(Vector4(0, 1, 0, 0)));
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CHECK(persp[2].is_equal_approx(Vector4(0, 0, -2, -1)));
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CHECK(persp[3].is_equal_approx(Vector4(0, 0, -15, 0)));
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Projection proj;
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proj.set_perspective(90, 0.5, 5, 15, false);
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CHECK(proj[0] == persp[0]);
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CHECK(proj[1] == persp[1]);
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CHECK(proj[2] == persp[2]);
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CHECK(proj[3] == persp[3]);
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}
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TEST_CASE("[Projection] Frustum") {
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Projection frustum = Projection::create_frustum(15, 20, 10, 12, 5, 15);
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CHECK(frustum[0].is_equal_approx(Vector4(2, 0, 0, 0)));
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CHECK(frustum[1].is_equal_approx(Vector4(0, 5, 0, 0)));
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CHECK(frustum[2].is_equal_approx(Vector4(7, 11, -2, -1)));
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CHECK(frustum[3].is_equal_approx(Vector4(0, 0, -15, 0)));
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Projection proj;
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proj.set_frustum(15, 20, 10, 12, 5, 15);
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CHECK(proj[0] == frustum[0]);
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CHECK(proj[1] == frustum[1]);
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CHECK(proj[2] == frustum[2]);
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CHECK(proj[3] == frustum[3]);
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}
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TEST_CASE("[Projection] Ortho") {
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Projection ortho = Projection::create_orthogonal(15, 20, 10, 12, 5, 15);
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CHECK(ortho[0].is_equal_approx(Vector4(0.4, 0, 0, 0)));
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CHECK(ortho[1].is_equal_approx(Vector4(0, 1, 0, 0)));
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CHECK(ortho[2].is_equal_approx(Vector4(0, 0, -0.2, 0)));
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CHECK(ortho[3].is_equal_approx(Vector4(-7, -11, -2, 1)));
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Projection proj;
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proj.set_orthogonal(15, 20, 10, 12, 5, 15);
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CHECK(proj[0] == ortho[0]);
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CHECK(proj[1] == ortho[1]);
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CHECK(proj[2] == ortho[2]);
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CHECK(proj[3] == ortho[3]);
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}
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TEST_CASE("[Projection] get_fovy()") {
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double fov = Projection::get_fovy(90, 0.5);
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CHECK(fov == doctest::Approx(53.1301));
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}
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TEST_CASE("[Projection] Perspective values extraction") {
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Projection persp = Projection::create_perspective(90, 0.5, 1, 50, true);
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double znear = persp.get_z_near();
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double zfar = persp.get_z_far();
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double aspect = persp.get_aspect();
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double fov = persp.get_fov();
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CHECK(znear == doctest::Approx(1));
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CHECK(zfar == doctest::Approx(50));
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CHECK(aspect == doctest::Approx(0.5));
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CHECK(fov == doctest::Approx(90));
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}
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TEST_CASE("[Projection] Orthographic check") {
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Projection persp = Projection::create_perspective(90, 0.5, 1, 50, false);
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Projection ortho = Projection::create_orthogonal(15, 20, 10, 12, 5, 15);
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CHECK(!persp.is_orthogonal());
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CHECK(ortho.is_orthogonal());
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}
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TEST_CASE("[Projection] Planes extraction") {
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Projection persp = Projection::create_perspective(90, 1, 1, 40, false);
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Vector<Plane> planes = persp.get_projection_planes(Transform3D());
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CHECK(planes[Projection::PLANE_NEAR].normalized().is_equal_approx(Plane(0, 0, 1, -1)));
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CHECK(planes[Projection::PLANE_FAR].normalized().is_equal_approx(Plane(0, 0, -1, 40)));
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CHECK(planes[Projection::PLANE_LEFT].normalized().is_equal_approx(Plane(-0.707107, 0, 0.707107, 0)));
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CHECK(planes[Projection::PLANE_TOP].normalized().is_equal_approx(Plane(0, 0.707107, 0.707107, 0)));
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CHECK(planes[Projection::PLANE_RIGHT].normalized().is_equal_approx(Plane(0.707107, 0, 0.707107, 0)));
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CHECK(planes[Projection::PLANE_BOTTOM].normalized().is_equal_approx(Plane(0, -0.707107, 0.707107, 0)));
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Plane plane_array[6]{
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persp.get_projection_plane(Projection::PLANE_NEAR),
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persp.get_projection_plane(Projection::PLANE_FAR),
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persp.get_projection_plane(Projection::PLANE_LEFT),
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persp.get_projection_plane(Projection::PLANE_TOP),
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persp.get_projection_plane(Projection::PLANE_RIGHT),
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persp.get_projection_plane(Projection::PLANE_BOTTOM)
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};
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CHECK(plane_array[Projection::PLANE_NEAR].normalized().is_equal_approx(planes[Projection::PLANE_NEAR].normalized()));
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CHECK(plane_array[Projection::PLANE_FAR].normalized().is_equal_approx(planes[Projection::PLANE_FAR].normalized()));
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CHECK(plane_array[Projection::PLANE_LEFT].normalized().is_equal_approx(planes[Projection::PLANE_LEFT].normalized()));
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CHECK(plane_array[Projection::PLANE_TOP].normalized().is_equal_approx(planes[Projection::PLANE_TOP].normalized()));
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CHECK(plane_array[Projection::PLANE_RIGHT].normalized().is_equal_approx(planes[Projection::PLANE_RIGHT].normalized()));
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CHECK(plane_array[Projection::PLANE_BOTTOM].normalized().is_equal_approx(planes[Projection::PLANE_BOTTOM].normalized()));
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}
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TEST_CASE("[Projection] Half extents") {
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Projection persp = Projection::create_perspective(90, 1, 1, 40, false);
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Vector2 ne = persp.get_viewport_half_extents();
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Vector2 fe = persp.get_far_plane_half_extents();
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CHECK(ne.is_equal_approx(Vector2(1, 1) * 1));
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CHECK(fe.is_equal_approx(Vector2(1, 1) * 40));
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}
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TEST_CASE("[Projection] Endpoints") {
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Projection persp = Projection::create_perspective(90, 1, 1, 40, false);
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Vector3 ep[8];
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persp.get_endpoints(Transform3D(), ep);
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CHECK(ep[0].is_equal_approx(Vector3(-1, 1, -1) * 40));
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CHECK(ep[1].is_equal_approx(Vector3(-1, -1, -1) * 40));
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CHECK(ep[2].is_equal_approx(Vector3(1, 1, -1) * 40));
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CHECK(ep[3].is_equal_approx(Vector3(1, -1, -1) * 40));
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CHECK(ep[4].is_equal_approx(Vector3(-1, 1, -1) * 1));
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CHECK(ep[5].is_equal_approx(Vector3(-1, -1, -1) * 1));
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CHECK(ep[6].is_equal_approx(Vector3(1, 1, -1) * 1));
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CHECK(ep[7].is_equal_approx(Vector3(1, -1, -1) * 1));
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}
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} //namespace TestProjection
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#endif // TEST_PROJECTION_H
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