godot/core/core_string_names.h

92 lines
4.8 KiB
C++

/**************************************************************************/
/* core_string_names.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
#include "core/string/string_name.h"
class CoreStringNames {
inline static CoreStringNames *singleton = nullptr;
public:
static void create() { singleton = memnew(CoreStringNames); }
static void free() {
memdelete(singleton);
singleton = nullptr;
}
_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
const StringName free_ = StaticCString::create("free"); // free would conflict with C++ keyword.
const StringName changed = StaticCString::create("changed");
const StringName script = StaticCString::create("script");
const StringName script_changed = StaticCString::create("script_changed");
const StringName _iter_init = StaticCString::create("_iter_init");
const StringName _iter_next = StaticCString::create("_iter_next");
const StringName _iter_get = StaticCString::create("_iter_get");
const StringName get_rid = StaticCString::create("get_rid");
const StringName _to_string = StaticCString::create("_to_string");
const StringName _custom_features = StaticCString::create("_custom_features");
const StringName x = StaticCString::create("x");
const StringName y = StaticCString::create("y");
const StringName z = StaticCString::create("z");
const StringName w = StaticCString::create("w");
const StringName r = StaticCString::create("r");
const StringName g = StaticCString::create("g");
const StringName b = StaticCString::create("b");
const StringName a = StaticCString::create("a");
const StringName position = StaticCString::create("position");
const StringName size = StaticCString::create("size");
const StringName end = StaticCString::create("end");
const StringName basis = StaticCString::create("basis");
const StringName origin = StaticCString::create("origin");
const StringName normal = StaticCString::create("normal");
const StringName d = StaticCString::create("d");
const StringName h = StaticCString::create("h");
const StringName s = StaticCString::create("s");
const StringName v = StaticCString::create("v");
const StringName r8 = StaticCString::create("r8");
const StringName g8 = StaticCString::create("g8");
const StringName b8 = StaticCString::create("b8");
const StringName a8 = StaticCString::create("a8");
const StringName call = StaticCString::create("call");
const StringName call_deferred = StaticCString::create("call_deferred");
const StringName bind = StaticCString::create("bind");
const StringName notification = StaticCString::create("notification");
const StringName property_list_changed = StaticCString::create("property_list_changed");
};
#define CoreStringName(m_name) CoreStringNames::get_singleton()->m_name
#endif // CORE_STRING_NAMES_H