mirror of
https://github.com/godotengine/godot.git
synced 2025-04-13 01:00:35 +08:00
Previously this option seemed to be the sole responsible for enabling physics processing in Viewport, while several other features like tooltips and debugging collision hints rely on it. All this logic is moved to internal processing (it's incorrect to let it be affected by users disabling physics/idle processing), and disabling physics object picking no longer affects the internal physics processing. Fixes #17001. (cherry picked from commit ce7da2c7d66221335519ed124191c018adec7ecb)