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90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
138 lines
6.2 KiB
C++
138 lines
6.2 KiB
C++
/*************************************************************************/
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/* export_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MACOS_EXPORT_PLUGIN_H
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#define MACOS_EXPORT_PLUGIN_H
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_saver.h"
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#include "core/io/zip_io.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "editor/editor_export.h"
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#include "editor/editor_settings.h"
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#include "platform/macos/logo.gen.h"
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#include <sys/stat.h>
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class EditorExportPlatformMacOS : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformMacOS, EditorExportPlatform);
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int version_code = 0;
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Ref<ImageTexture> logo;
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void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
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void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
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Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true);
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Error _code_sign_directory(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_should_error_on_non_code = true);
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Error _copy_and_sign_files(Ref<DirAccess> &dir_access, const String &p_src_path, const String &p_in_app_path,
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bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset, const String &p_ent_path,
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bool p_should_error_on_non_code_sign);
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Error _export_macos_plugins_for(Ref<EditorExportPlugin> p_editor_export_plugin, const String &p_app_path_name,
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Ref<DirAccess> &dir_access, bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset,
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const String &p_ent_path);
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Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
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void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
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Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
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bool use_codesign() const { return true; }
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#ifdef MACOS_ENABLED
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bool use_dmg() const { return true; }
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#else
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bool use_dmg() const { return false; }
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#endif
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bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
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String pname = p_package;
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if (pname.length() == 0) {
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if (r_error) {
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*r_error = TTR("Identifier is missing.");
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}
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return false;
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}
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for (int i = 0; i < pname.length(); i++) {
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char32_t c = pname[i];
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if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) {
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if (r_error) {
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*r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
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}
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return false;
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}
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}
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return true;
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}
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protected:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
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virtual void get_export_options(List<ExportOption> *r_options) override;
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virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
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public:
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virtual String get_name() const override { return "macOS"; }
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virtual String get_os_name() const override { return "macOS"; }
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virtual Ref<Texture2D> get_logo() const override { return logo; }
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
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List<String> list;
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if (use_dmg()) {
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list.push_back("dmg");
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}
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list.push_back("zip");
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list.push_back("app");
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return list;
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}
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
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virtual void get_platform_features(List<String> *r_features) override {
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r_features->push_back("pc");
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r_features->push_back("s3tc");
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r_features->push_back("macos");
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}
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
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}
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EditorExportPlatformMacOS();
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~EditorExportPlatformMacOS();
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};
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#endif // MACOS_EXPORT_PLUGIN_H
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