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https://github.com/godotengine/godot.git
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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
208 lines
6.7 KiB
XML
208 lines
6.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SceneState" inherits="Reference" category="Core" version="3.1">
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<brief_description>
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A script interface to a scene file's data.
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</brief_description>
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<description>
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Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_connection_binds" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the list of bound parameters for the signal at [code]idx[/code].
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</description>
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</method>
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<method name="get_connection_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of signal connections in the scene.
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</description>
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</method>
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<method name="get_connection_flags" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the flags for the signal at [code]idx[/code]. See [Object]'s [code]CONNECT_*[/code] flags.
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</description>
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</method>
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<method name="get_connection_method" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the method connected to the signal at [code]idx[/code].
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</description>
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</method>
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<method name="get_connection_signal" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the name of the signal at [code]idx[/code].
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</description>
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</method>
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<method name="get_connection_source" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the path to the node that owns the signal at [code]idx[/code], relative to the root node.
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</description>
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</method>
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<method name="get_connection_target" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the path to the node that owns the method connected to the signal at [code]idx[/code], relative to the root node.
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</description>
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</method>
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<method name="get_node_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of nodes in the scene.
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</description>
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</method>
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<method name="get_node_groups" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the list of group names associated with the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_index" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_node_instance" qualifiers="const">
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<return type="PackedScene">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the scene for the node at [code]idx[/code] or [code]null[/code] if the node is not an instance.
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</description>
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</method>
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<method name="get_node_instance_placeholder" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the path to the represented scene file if the node at [code]idx[/code] is an [InstancePlaceholder].
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</description>
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</method>
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<method name="get_node_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the name of the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_owner_path" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the path to the owner of the node at [code]idx[/code], relative to the root node.
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</description>
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</method>
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<method name="get_node_path" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="for_parent" type="bool" default="false">
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</argument>
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<description>
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Returns the path to the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_property_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the number of exported or overridden properties for the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_property_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="prop_idx" type="int">
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</argument>
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<description>
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Returns the name of the property at [code]prop_idx[/code] for the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_property_value" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="prop_idx" type="int">
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</argument>
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<description>
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Returns the value of the property at [code]prop_idx[/code] for the node at [code]idx[/code].
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</description>
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</method>
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<method name="get_node_type" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the type of the node at [code]idx[/code].
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</description>
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</method>
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<method name="is_node_instance_placeholder" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if the node at [code]idx[/code] is an [InstancePlaceholder].
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</description>
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</method>
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</methods>
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<constants>
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<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
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If passed to [method PackedScene.instance], blocks edits to the scene state.
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</constant>
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<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
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If passed to [method PackedScene.instance], provides inherited scene resources to the local scene. Requires tools compiled.
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</constant>
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<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
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If passed to [method PackedScene.instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
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</constant>
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</constants>
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</class>
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