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98b59cf2a3
Also change the <tutorials> structure to make use of individual <link> tags
106 lines
3.4 KiB
XML
106 lines
3.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEvent" inherits="Resource" category="Core" version="3.1">
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<brief_description>
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Generic input event
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</brief_description>
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<description>
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Base class of all sort of input event. See [method Node._input].
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
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<link>http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html</link>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="as_text" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns a [String] representation of the event.
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</description>
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</method>
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<method name="get_action_strength" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_action" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if this input event matches a pre-defined action of any type.
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</description>
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</method>
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<method name="is_action_pressed" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
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</description>
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</method>
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<method name="is_action_released" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
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</description>
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</method>
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<method name="is_action_type" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this input event's type is one of the [code]InputEvent[/code] constants.
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</description>
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</method>
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<method name="is_echo" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this input event is an echo event (only for events of type KEY).
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</description>
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</method>
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<method name="is_pressed" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this input event is pressed. Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
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</description>
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</method>
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<method name="shortcut_match" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="event" type="InputEvent">
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</argument>
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<description>
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</description>
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</method>
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<method name="xformed_by" qualifiers="const">
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<return type="InputEvent">
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</return>
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<argument index="0" name="xform" type="Transform2D">
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</argument>
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<argument index="1" name="local_ofs" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="device" type="int" setter="set_device" getter="get_device">
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The event's device ID.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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