godot/modules/gltf
2024-08-27 14:58:18 -07:00
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doc_classes Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
editor ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
extensions GLTF: Only create MeshInstance3D when needed 2024-08-27 04:23:20 -07:00
structures Change capitalization of glTF in errors and comments. 2024-08-15 18:07:30 -07:00
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #95121 from aaronfranke/gltf-root-prop-owner 2024-08-19 14:34:04 +02:00
gltf_document.h Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.