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renderer_rd
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Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
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2021-02-18 13:17:41 -08:00 |
renderer_canvas_cull.cpp
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_canvas_cull.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_scene_cull.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
renderer_scene_cull.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_scene_render.cpp
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renderer_scene_render.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_scene.cpp
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renderer_scene.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_storage.cpp
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
renderer_storage.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
renderer_viewport.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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doc: Sync classref with current source
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2021-02-19 14:39:14 +01:00 |
rendering_device.h
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |
rendering_server_default.cpp
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
rendering_server_default.h
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_language.cpp
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Added missing returns on error scenarios
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2021-02-28 19:48:35 +00:00 |
shader_language.h
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Allow passing varying from fragment to light shader function
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2021-02-11 15:59:21 +03:00 |
shader_types.cpp
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Renamed emit_particle to emit_subparticle shader function
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2021-01-12 09:41:08 +03:00 |
shader_types.h
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