godot/platform
KLee1248 3d908f57d8 Use SHGetKnownFolderPath instead of SHGetFolderPathW.
When getting system directories for Windows, we currently use
SHGetFolderPathW. This is a deprecated function and doesn't support
"Downloads" folders.

As a replacement, this commit uses the newer SHGetKnownFolderPath
function, which is supported since Windows Vista. Godot 3.0 only
supports Windows 7+, so we don't need to use SHGetFolderPathW for
backwards compatibility.

Fixes #26876
2019-04-18 06:45:04 -07:00
..
android Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
haiku Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
iphone Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
javascript Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00
osx Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
server Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
uwp Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
windows Use SHGetKnownFolderPath instead of SHGetFolderPathW. 2019-04-18 06:45:04 -07:00
x11 Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
register_platform_apis.h
SCsub