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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
80 lines
3.5 KiB
C++
80 lines
3.5 KiB
C++
/*************************************************************************/
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/* gd_mono_property.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_PROPERTY_H
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#define GD_MONO_PROPERTY_H
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#include "gd_mono.h"
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#include "gd_mono_header.h"
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#include "i_mono_class_member.h"
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class GDMonoProperty : public IMonoClassMember {
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GDMonoClass *owner;
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MonoProperty *mono_property;
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StringName name;
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ManagedType type;
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bool attrs_fetched;
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MonoCustomAttrInfo *attributes;
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public:
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virtual GDMonoClass *get_enclosing_class() const final { return owner; }
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virtual MemberType get_member_type() const final { return MEMBER_TYPE_PROPERTY; }
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virtual StringName get_name() const final { return name; }
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virtual bool is_static() final;
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virtual Visibility get_visibility() final;
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virtual bool has_attribute(GDMonoClass *p_attr_class) final;
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virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) final;
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void fetch_attributes();
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bool has_getter();
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bool has_setter();
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_FORCE_INLINE_ ManagedType get_type() const { return type; }
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void set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc = nullptr);
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void set_value(MonoObject *p_object, void **p_params, MonoException **r_exc = nullptr);
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MonoObject *get_value(MonoObject *p_object, MonoException **r_exc = nullptr);
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bool get_bool_value(MonoObject *p_object);
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int get_int_value(MonoObject *p_object);
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String get_string_value(MonoObject *p_object);
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GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner);
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~GDMonoProperty();
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};
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#endif // GD_MONO_PROPERTY_H
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