godot/modules/mono/mono_gd/gd_mono_property.h
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

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/*************************************************************************/
/* gd_mono_property.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_PROPERTY_H
#define GD_MONO_PROPERTY_H
#include "gd_mono.h"
#include "gd_mono_header.h"
#include "i_mono_class_member.h"
class GDMonoProperty : public IMonoClassMember {
GDMonoClass *owner;
MonoProperty *mono_property;
StringName name;
ManagedType type;
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
public:
virtual GDMonoClass *get_enclosing_class() const final { return owner; }
virtual MemberType get_member_type() const final { return MEMBER_TYPE_PROPERTY; }
virtual StringName get_name() const final { return name; }
virtual bool is_static() final;
virtual Visibility get_visibility() final;
virtual bool has_attribute(GDMonoClass *p_attr_class) final;
virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) final;
void fetch_attributes();
bool has_getter();
bool has_setter();
_FORCE_INLINE_ ManagedType get_type() const { return type; }
void set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc = nullptr);
void set_value(MonoObject *p_object, void **p_params, MonoException **r_exc = nullptr);
MonoObject *get_value(MonoObject *p_object, MonoException **r_exc = nullptr);
bool get_bool_value(MonoObject *p_object);
int get_int_value(MonoObject *p_object);
String get_string_value(MonoObject *p_object);
GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner);
~GDMonoProperty();
};
#endif // GD_MONO_PROPERTY_H