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I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
/*************************************************************************/
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/* back_buffer_copy.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "back_buffer_copy.h"
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void BackBufferCopy::_update_copy_mode() {
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switch (copy_mode) {
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case COPY_MODE_DISABLED: {
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VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(), false, Rect2());
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} break;
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case COPY_MODE_RECT: {
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VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(), true, rect);
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} break;
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case COPY_MODE_VIEWPORT: {
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VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(), true, Rect2());
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} break;
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}
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}
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Rect2 BackBufferCopy::get_item_rect() const {
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return rect;
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}
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void BackBufferCopy::set_rect(const Rect2 &p_rect) {
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rect = p_rect;
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_update_copy_mode();
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}
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Rect2 BackBufferCopy::get_rect() const {
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return rect;
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}
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void BackBufferCopy::set_copy_mode(CopyMode p_mode) {
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copy_mode = p_mode;
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_update_copy_mode();
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}
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BackBufferCopy::CopyMode BackBufferCopy::get_copy_mode() const {
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return copy_mode;
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}
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void BackBufferCopy::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_rect", "rect"), &BackBufferCopy::set_rect);
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ClassDB::bind_method(D_METHOD("get_rect"), &BackBufferCopy::get_rect);
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ClassDB::bind_method(D_METHOD("set_copy_mode", "copy_mode"), &BackBufferCopy::set_copy_mode);
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ClassDB::bind_method(D_METHOD("get_copy_mode"), &BackBufferCopy::get_copy_mode);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "copy_mode", PROPERTY_HINT_ENUM, "Disabled,Rect,Viewport"), "set_copy_mode", "get_copy_mode");
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ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
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BIND_CONSTANT(COPY_MODE_DISABLED);
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BIND_CONSTANT(COPY_MODE_RECT);
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BIND_CONSTANT(COPY_MODE_VIEWPORT);
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}
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BackBufferCopy::BackBufferCopy() {
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rect = Rect2(-100, -100, 200, 200);
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copy_mode = COPY_MODE_RECT;
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_update_copy_mode();
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}
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BackBufferCopy::~BackBufferCopy() {
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}
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