godot/core/variant
2023-02-06 22:00:16 +02:00
..
array.cpp GDScript: Fix can_reference check for typed arrays 2023-02-06 22:00:16 +02:00
array.h Merge pull request #71786 from raulsntos/dotnet/array 2023-02-04 00:24:06 +01:00
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h GDScript: Fix can_reference check for typed arrays 2023-02-06 22:00:16 +02:00
dictionary.cpp GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
dictionary.h GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_call.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_op.cpp
variant_op.h
variant_parser.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_parser.h
variant_setget.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
variant_setget.h
variant_utility.cpp Add @GlobalScope is_same(a, b) and Variant::identity_compare() 2023-01-25 10:46:21 -05:00
variant.cpp GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00
variant.h Add @GlobalScope is_same(a, b) and Variant::identity_compare() 2023-01-25 10:46:21 -05:00