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https://github.com/godotengine/godot.git
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163 lines
5.4 KiB
C++
163 lines
5.4 KiB
C++
/*
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Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2019 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_MOUSE_PICKING_FORCE_H
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#define BT_MOUSE_PICKING_FORCE_H
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#include "btDeformableLagrangianForce.h"
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class btDeformableMousePickingForce : public btDeformableLagrangianForce
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{
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// If true, the damping force will be in the direction of the spring
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// If false, the damping force will be in the direction of the velocity
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btScalar m_elasticStiffness, m_dampingStiffness;
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const btSoftBody::Face& m_face;
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btVector3 m_mouse_pos;
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btScalar m_maxForce;
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public:
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typedef btAlignedObjectArray<btVector3> TVStack;
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btDeformableMousePickingForce(btScalar k, btScalar d, const btSoftBody::Face& face, btVector3 mouse_pos, btScalar maxForce = 0.3) : m_elasticStiffness(k), m_dampingStiffness(d), m_face(face), m_mouse_pos(mouse_pos), m_maxForce(maxForce)
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{
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}
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virtual void addScaledForces(btScalar scale, TVStack& force)
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{
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addScaledDampingForce(scale, force);
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addScaledElasticForce(scale, force);
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}
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virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
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{
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addScaledElasticForce(scale, force);
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}
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virtual void addScaledDampingForce(btScalar scale, TVStack& force)
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{
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for (int i = 0; i < 3; ++i)
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{
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btVector3 v_diff = m_face.m_n[i]->m_v;
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btVector3 scaled_force = scale * m_dampingStiffness * v_diff;
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if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON)
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{
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btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized();
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scaled_force = scale * m_dampingStiffness * v_diff.dot(dir) * dir;
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}
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force[m_face.m_n[i]->index] -= scaled_force;
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}
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}
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virtual void addScaledElasticForce(btScalar scale, TVStack& force)
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{
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btScalar scaled_stiffness = scale * m_elasticStiffness;
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for (int i = 0; i < 3; ++i)
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{
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btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos);
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btVector3 scaled_force = scaled_stiffness * dir;
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if (scaled_force.safeNorm() > m_maxForce)
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{
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scaled_force.safeNormalize();
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scaled_force *= m_maxForce;
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}
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force[m_face.m_n[i]->index] -= scaled_force;
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}
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}
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virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
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{
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btScalar scaled_k_damp = m_dampingStiffness * scale;
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for (int i = 0; i < 3; ++i)
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{
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btVector3 local_scaled_df = scaled_k_damp * dv[m_face.m_n[i]->index];
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if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON)
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{
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btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized();
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local_scaled_df = scaled_k_damp * dv[m_face.m_n[i]->index].dot(dir) * dir;
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}
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df[m_face.m_n[i]->index] -= local_scaled_df;
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}
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}
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virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) {}
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virtual double totalElasticEnergy(btScalar dt)
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{
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double energy = 0;
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for (int i = 0; i < 3; ++i)
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{
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btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos);
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btVector3 scaled_force = m_elasticStiffness * dir;
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if (scaled_force.safeNorm() > m_maxForce)
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{
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scaled_force.safeNormalize();
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scaled_force *= m_maxForce;
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}
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energy += 0.5 * scaled_force.dot(dir);
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}
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return energy;
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}
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virtual double totalDampingEnergy(btScalar dt)
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{
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double energy = 0;
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for (int i = 0; i < 3; ++i)
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{
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btVector3 v_diff = m_face.m_n[i]->m_v;
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btVector3 scaled_force = m_dampingStiffness * v_diff;
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if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON)
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{
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btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized();
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scaled_force = m_dampingStiffness * v_diff.dot(dir) * dir;
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}
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energy -= scaled_force.dot(m_face.m_n[i]->m_v) / dt;
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}
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return energy;
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}
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virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
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{
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btScalar scaled_stiffness = scale * m_elasticStiffness;
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for (int i = 0; i < 3; ++i)
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{
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btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos);
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btScalar dir_norm = dir.norm();
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btVector3 dir_normalized = (dir_norm > SIMD_EPSILON) ? dir.normalized() : btVector3(0, 0, 0);
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int id = m_face.m_n[i]->index;
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btVector3 dx_diff = dx[id];
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btScalar r = 0; // rest length is 0 for picking spring
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btVector3 scaled_df = btVector3(0, 0, 0);
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if (dir_norm > SIMD_EPSILON)
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{
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scaled_df -= scaled_stiffness * dir_normalized.dot(dx_diff) * dir_normalized;
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scaled_df += scaled_stiffness * dir_normalized.dot(dx_diff) * ((dir_norm - r) / dir_norm) * dir_normalized;
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scaled_df -= scaled_stiffness * ((dir_norm - r) / dir_norm) * dx_diff;
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}
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df[id] += scaled_df;
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}
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}
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void setMousePos(const btVector3& p)
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{
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m_mouse_pos = p;
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}
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virtual btDeformableLagrangianForceType getForceType()
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{
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return BT_MOUSE_PICKING_FORCE;
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}
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};
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#endif /* btMassSpring_h */
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