godot/scene/resources
2022-09-21 19:05:03 +02:00
..
default_theme Merge pull request #59069 from fire-forge/stylebox_margin_functions 2022-09-07 17:52:58 +02:00
animation_library.cpp Improve documentation for get_animation() 2022-08-29 14:54:57 +08:00
animation_library.h
animation.cpp Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
animation.h Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp Refactor BitMap and add tests 2022-09-01 18:39:17 +02:00
bit_map.h Refactor BitMap and add tests 2022-09-01 18:39:17 +02:00
bone_map.cpp Add simple auto mapping to BoneMapper 2022-08-23 16:43:33 +09:00
bone_map.h Add simple auto mapping to BoneMapper 2022-08-23 16:43:33 +09:00
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
camera_attributes.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
canvas_item_material.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
canvas_item_material.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
curve.h Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
cylinder_shape_3d.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
cylinder_shape_3d.h
environment.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
environment.h Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
fog_material.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
fog_material.h
font.cpp Let the cached TextLine reset the width in get_string_size 2022-09-21 19:47:36 +08:00
font.h Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
gradient.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
gradient.h Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
immediate_mesh.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
importer_mesh.cpp Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
importer_mesh.h Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
label_settings.cpp
label_settings.h
material.cpp Fix sorting of uniform items in the material properties 2022-09-16 08:59:13 +03:00
material.h Fix sorting of uniform items in the material properties 2022-09-16 08:59:13 +03:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h Clean up mesh include code and comments 2022-08-20 13:24:40 -05:00
mesh.cpp Revert usage of typed array in add_surface_from_arrays parameters 2022-09-02 18:08:43 +03:00
mesh.h Revert usage of typed array in add_surface_from_arrays parameters 2022-09-02 18:08:43 +03:00
multimesh.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
multimesh.h
navigation_mesh.cpp Remove / Replace old Navigation Debug Visualization 2022-09-07 18:30:35 +02:00
navigation_mesh.h Remove / Replace old Navigation Debug Visualization 2022-09-07 18:30:35 +02:00
packed_scene.cpp Merge pull request #64410 from MewPurPur/rename-notification-instanced 2022-08-30 12:01:58 +02:00
packed_scene.h
particle_process_material.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
particle_process_material.h Rename ParticlesMaterial to ParticleProcessMaterial 2022-08-26 02:53:08 +02:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
polygon_path_finder.h
primitive_meshes.cpp Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
primitive_meshes.h Add QuadMesh back as a subclass of PlaneMesh. 2022-09-19 08:53:10 -07:00
rectangle_shape_2d.cpp Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
rectangle_shape_2d.h Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
resource_format_text.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader_include.cpp Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
shader_include.h
shader.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
shader.h prefix shader parameters with "shader_parameter/" 2022-09-02 20:41:00 -05:00
shape_2d.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
shape_2d.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_3d_ccdik.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_ccdik.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_fabrik.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_fabrik.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_jiggle.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_jiggle.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_lookat.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_lookat.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_twoboneik.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_twoboneik.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d.cpp
skeleton_modification_3d.h
skeleton_modification_stack_2d.cpp 2D and 3D Skeleton modification docs, and small fixes. 2022-09-14 15:07:45 -07:00
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skeleton_profile.cpp Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
skeleton_profile.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
skin.cpp
skin.h
sky_material.cpp Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
sky_material.h Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
sky.cpp
sky.h
sphere_shape_3d.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
sphere_shape_3d.h
sprite_frames.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
sprite_frames.h
style_box.cpp Unbind StyleBox*.set_*_individual() methods 2022-09-07 16:37:36 +03:00
style_box.h Add set_default_margin_all/individual to StyleBox 2022-09-07 16:37:36 +03:00
surface_tool.cpp
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp [TextServer] Add support for trimming edge spaces on line break. 2022-09-01 08:11:55 +03:00
text_paragraph.h
texture.cpp Rework AnimatedTexture's fps into speed_scale 2022-09-06 21:40:09 +02:00
texture.h Remove unused struct in GradientTexture1D 2022-09-21 19:05:03 +02:00
theme.cpp Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
theme.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
tile_set.cpp Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
tile_set.h Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
video_stream.h
visual_shader_nodes.cpp Fix code generation for VisualShaderNodeTextureParameterTriplanar 2022-09-07 07:02:07 +03:00
visual_shader_nodes.h Fix code generation for VisualShaderNodeTextureParameterTriplanar 2022-09-07 07:02:07 +03:00
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Add conversion for uniform_name property in visual shader 2022-09-07 08:19:02 +03:00
visual_shader.h Add conversion for uniform_name property in visual shader 2022-09-07 08:19:02 +03:00
world_2d.cpp Added node for Navigation links 2022-08-26 22:05:15 -07:00
world_2d.h
world_3d.cpp Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
world_3d.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h