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godot
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Rémi Verschelde
a53434639f
Merge pull request
#61214
from somnathsarkar/particle-attractor-fix
...
Fix GPUParticles3D disappearance at attractor origins
2022-05-21 08:48:36 +02:00
..
effects
Fix tonemapper shader to correctly apply alpha channel
2022-05-18 06:43:07 +03:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl
Implement Label3D node.
2022-04-22 12:08:46 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
cube_to_dp.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_downsampler.glsl
cubemap_filter_raster.glsl
cubemap_filter.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
cubemap_roughness.glsl
decal_data_inc.glsl
fsr_upscale.glsl
gi.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl
Fix GPUParticles3D disappearance at attractor origins
2022-05-20 19:56:32 -04:00
resolve.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
scene_forward_clustered.glsl
Fix computation of screen_uv
2022-05-16 00:00:01 -04:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
Fix D_GGX code which can cause divide-by-zero val
2022-03-14 13:25:05 +09:00
scene_forward_mobile_inc.glsl
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
scene_forward_mobile.glsl
Fix custom irradiance bug in Vulkan mobile renderer
2022-05-16 11:57:41 -07:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
SCsub
Splitting tonemapper into its own class
2022-04-28 15:00:30 +10:00
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
skeleton.glsl
Fix normal and tangent blending in blend shapes
2022-05-20 07:59:45 -04:00
sky.glsl
Sky renderer: Only flip Z when calculating panorama_coords
2022-03-08 19:51:43 -08:00
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
ssil.glsl
subsurface_scattering.glsl
volumetric_fog_process.glsl
volumetric_fog.glsl
voxel_gi_debug.glsl
voxel_gi_sdf.glsl
voxel_gi.glsl