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* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
22 lines
1.3 KiB
XML
22 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ViewportTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Texture which displays the content of a [Viewport].
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</brief_description>
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<description>
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Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene.
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To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
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</description>
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<tutorials>
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<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
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<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
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<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
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<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
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</tutorials>
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<members>
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<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")">
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The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
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</member>
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</members>
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</class>
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