mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
49 lines
1.7 KiB
XML
49 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Sky" inherits="Resource" category="Core" version="3.1-dev">
|
|
<brief_description>
|
|
The base class for [PanoramaSky] and [ProceduralSky].
|
|
</brief_description>
|
|
<description>
|
|
The base class for [PanoramaSky] and [ProceduralSky].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize">
|
|
The Sky's radiance map size.
|
|
The higher the radiance map size, the more detailed the lighting from the Sky will be.
|
|
See RADIANCE_SIZE_* constants for values. Default size is RADIANCE_SIZE_512.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="RADIANCE_SIZE_32" value="0" enum="RadianceSize">
|
|
Radiance texture size is 32x32 pixels.
|
|
</constant>
|
|
<constant name="RADIANCE_SIZE_64" value="1" enum="RadianceSize">
|
|
Radiance texture size is 64x64 pixels.
|
|
</constant>
|
|
<constant name="RADIANCE_SIZE_128" value="2" enum="RadianceSize">
|
|
Radiance texture size is 128x128 pixels.
|
|
</constant>
|
|
<constant name="RADIANCE_SIZE_256" value="3" enum="RadianceSize">
|
|
Radiance texture size is 256x256 pixels.
|
|
</constant>
|
|
<constant name="RADIANCE_SIZE_512" value="4" enum="RadianceSize">
|
|
Radiance texture size is 512x512 pixels.
|
|
</constant>
|
|
<constant name="RADIANCE_SIZE_1024" value="5" enum="RadianceSize">
|
|
Radiance texture size is 1024x1024 pixels.
|
|
</constant>
|
|
<constant name="RADIANCE_SIZE_2048" value="6" enum="RadianceSize">
|
|
Radiance texture size is 2048x2048 pixels.
|
|
</constant>
|
|
<constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize">
|
|
Radiance texture size is the largest size it can be.
|
|
</constant>
|
|
</constants>
|
|
</class>
|