godot/core/variant
2023-08-19 12:30:43 -05:00
..
array.cpp Fix range error for Array.slice 2023-07-07 23:19:42 +02:00
array.h
binder_common.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
callable_bind.cpp Fix rpc calls with binds 2023-06-22 11:07:53 +02:00
callable_bind.h Fix rpc calls with binds 2023-06-22 11:07:53 +02:00
callable.cpp Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
native_ptr.h Fix GDVIRTUAL_NATIVE_PTR 2023-07-03 10:52:02 +02:00
SCsub
type_info.h
typed_array.h Undefine typed array templates after use 2023-08-19 12:30:43 -05:00
variant_call.cpp Add String.reverse method 2023-06-21 20:40:48 +03:00
variant_construct.cpp Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Fix gdextension variant type conversion 2023-06-10 10:52:17 +09:00
variant_op.cpp
variant_op.h Fix typo in modulo error message. 2023-08-01 04:47:18 -07:00
variant_parser.cpp Ensure RID, Callable, and Signal are stored as strings 2023-06-22 17:01:08 +02:00
variant_parser.h
variant_setget.cpp Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
variant_setget.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
variant_utility.cpp Make a header for VariantUtilityFunctions 2023-06-12 11:29:42 -05:00
variant_utility.h Make a header for VariantUtilityFunctions 2023-06-12 11:29:42 -05:00
variant.cpp Core: Fix recursion level check for array stringification 2023-07-12 14:59:44 +03:00
variant.h Don't use a const reference for the enum constructor in Variant 2023-06-11 15:13:05 -05:00