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3c5103ac1d
godot
/
servers
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audio
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effects
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Juan Linietsky
ca11f8ad30
Merge pull request
#52237
from ellenhp/polyphony
...
Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
..
audio_effect_amplify.cpp
audio_effect_amplify.h
audio_effect_capture.cpp
audio_effect_capture.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
audio_effect_chorus.cpp
audio_effect_chorus.h
audio_effect_compressor.cpp
audio_effect_compressor.h
audio_effect_delay.cpp
audio_effect_delay.h
audio_effect_distortion.cpp
audio_effect_distortion.h
audio_effect_eq.cpp
audio_effect_eq.h
audio_effect_filter.cpp
audio_effect_filter.h
audio_effect_limiter.cpp
audio_effect_limiter.h
audio_effect_panner.cpp
audio_effect_panner.h
audio_effect_phaser.cpp
audio_effect_phaser.h
audio_effect_pitch_shift.cpp
audio_effect_pitch_shift.h
audio_effect_record.cpp
audio_effect_record.h
audio_effect_reverb.cpp
audio_effect_reverb.h
audio_effect_spectrum_analyzer.cpp
audio_effect_spectrum_analyzer.h
audio_effect_stereo_enhance.cpp
audio_effect_stereo_enhance.h
audio_stream_generator.cpp
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
audio_stream_generator.h
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
eq.cpp
eq.h
reverb.cpp
reverb.h
SCsub