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This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
130 lines
4.7 KiB
C++
130 lines
4.7 KiB
C++
/**************************************************************************/
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/* gdscript_test_runner.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_TEST_RUNNER_H
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#define GDSCRIPT_TEST_RUNNER_H
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#include "../gdscript.h"
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#include "core/error/error_macros.h"
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#include "core/string/print_string.h"
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#include "core/string/ustring.h"
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#include "core/templates/vector.h"
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namespace GDScriptTests {
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void init_autoloads();
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void init_language(const String &p_base_path);
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void finish_language();
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// Single test instance in a suite.
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class GDScriptTest {
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public:
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enum TestStatus {
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GDTEST_OK,
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GDTEST_LOAD_ERROR,
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GDTEST_PARSER_ERROR,
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GDTEST_ANALYZER_ERROR,
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GDTEST_COMPILER_ERROR,
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GDTEST_RUNTIME_ERROR,
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};
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struct TestResult {
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TestStatus status;
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String output;
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bool passed;
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};
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private:
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struct ErrorHandlerData {
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TestResult *result = nullptr;
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GDScriptTest *self = nullptr;
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ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) {
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result = p_result;
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self = p_this;
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}
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};
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String source_file;
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String output_file;
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String base_dir;
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PrintHandlerList _print_handler;
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ErrorHandlerList _error_handler;
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void enable_stdout();
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void disable_stdout();
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bool check_output(const String &p_output) const;
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String get_text_for_status(TestStatus p_status) const;
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TestResult execute_test_code(bool p_is_generating);
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public:
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static void print_handler(void *p_this, const String &p_message, bool p_error, bool p_rich);
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static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type);
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TestResult run_test();
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bool generate_output();
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const String &get_source_file() const { return source_file; }
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const String get_source_relative_filepath() const { return source_file.trim_prefix(base_dir); }
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const String &get_output_file() const { return output_file; }
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GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir);
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GDScriptTest() :
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GDScriptTest(String(), String(), String()) {} // Needed to use in Vector.
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};
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class GDScriptTestRunner {
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String source_dir;
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Vector<GDScriptTest> tests;
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bool is_generating = false;
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bool do_init_languages = false;
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bool print_filenames; // Whether filenames should be printed when generated/running tests
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bool make_tests();
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bool make_tests_for_dir(const String &p_dir);
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bool generate_class_index();
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public:
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static StringName test_function_name;
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static void handle_cmdline();
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int run_tests();
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bool generate_outputs();
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GDScriptTestRunner(const String &p_source_dir, bool p_init_language, bool p_print_filenames = false);
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~GDScriptTestRunner();
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};
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} // namespace GDScriptTests
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#endif // GDSCRIPT_TEST_RUNNER_H
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