godot/modules/mono
Pieter-Jan Briers 3c1f8efd9e Give C# NodePath a ToString().
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.

So now something like $"path: {GetPath()}" works.
2018-02-16 14:07:19 +01:00
..
doc_classes doc: Sync with current source 2018-01-25 08:50:56 +01:00
editor Give C# NodePath a ToString(). 2018-02-16 14:07:19 +01:00
glue Fix an infinite recursion in the Mathf.Decimals method when using floats. 2018-01-31 14:02:17 -05:00
mono_gd Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
utils Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
config.py Fix pkgconfig detection of mono 2018-02-03 05:17:53 +11:00
csharp_script.cpp Merge pull request #16205 from neikeq/issue-15053 2018-02-01 14:51:12 +01:00
csharp_script.h Mono: Remove automatic script multilevel calls 2018-01-30 18:53:00 +01:00
godotsharp_defs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godotsharp_dirs.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godotsharp_dirs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_gc_handle.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_gc_handle.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_reg_utils.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
register_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Add and use mono build variables with cloned environment. 2018-02-10 20:48:46 -07:00
signal_awaiter_utils.cpp SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer 2018-01-23 12:58:54 +01:00
signal_awaiter_utils.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00