godot/scene
Hugo Locurcio 8fb7e622a6
Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
..
2d Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class 2021-11-16 14:11:14 +01:00
3d Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
animation Add a minimal template build to CI 2021-11-12 09:30:50 -06:00
audio
debugger
gui Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
main Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class 2021-11-16 14:11:14 +01:00
resources Make bezier handle type a property of keyframes, update interface 2021-11-16 09:26:35 -05:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub