godot/core/string
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
char_utils.h
locales.h
node_path.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
node_path.h implement bone renamer in importer 2022-07-01 03:55:28 +09:00
optimized_translation.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
optimized_translation.h
print_string.cpp Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
print_string.h Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
string_name.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
translation_po.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
translation_po.h
translation.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
translation.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
ucaps.h
ustring.cpp Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
ustring.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00