godot/core/object
2024-05-11 18:53:08 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
class_db.h Core: Use <type_traits> where applicable 2024-04-11 13:13:59 -05:00
make_virtuals.py
message_queue.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
message_queue.h
method_bind.cpp
method_bind.h Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
object_id.h
object.compat.inc
object.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
object.h GDExtension: provide free_property_list_func with length of array 2024-04-27 14:13:17 +02:00
ref_counted.cpp
ref_counted.h
script_instance.cpp
script_instance.h
script_language_extension.cpp
script_language_extension.h Add default implementation of ScriptLanguageExtension::preferred_file_name_casing. 2024-05-04 18:50:04 -04:00
script_language.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
script_language.h Defer call to set_break_language 2024-04-16 20:01:53 -04:00
SCsub
undo_redo.cpp Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
undo_redo.h
worker_thread_pool.cpp WorkerThreadPool: Fix yield-over for not-yet-started tasks 2024-04-18 19:25:19 +02:00
worker_thread_pool.h WorkerThreadPool: Fix yield-over for not-yet-started tasks 2024-04-18 19:25:19 +02:00