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This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing. |
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.. | ||
animation_blend_space_1d.cpp | ||
animation_blend_space_1d.h | ||
animation_blend_space_2d.cpp | ||
animation_blend_space_2d.h | ||
animation_blend_tree.cpp | ||
animation_blend_tree.h | ||
animation_cache.cpp | ||
animation_cache.h | ||
animation_node_state_machine.cpp | ||
animation_node_state_machine.h | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree_player.cpp | ||
animation_tree_player.h | ||
animation_tree.cpp | ||
animation_tree.h | ||
root_motion_view.cpp | ||
root_motion_view.h | ||
SCsub | ||
skeleton_ik.cpp | ||
skeleton_ik.h | ||
tween.cpp | ||
tween.h |