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3b52ea4b43
godot
/
editor
/
import
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Aaron Franke
e3cf64a7d8
[3.2] Add GLTF light import
...
Co-authored-by: K.S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2020-06-10 23:51:34 -04:00
..
atlas_import_failed.xpm
editor_import_collada.cpp
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp
[3.2] Add GLTF light import
2020-06-10 23:51:34 -04:00
editor_scene_importer_gltf.h
[3.2] Add GLTF light import
2020-06-10 23:51:34 -04:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_csv.cpp
resource_importer_csv.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
Tweak the import compression property hint for clarity
2020-06-04 12:16:39 +02:00
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp
Tweak the error message displayd when a post-import script fails
2020-05-13 16:12:03 +02:00
resource_importer_scene.h
Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF importers
2020-05-28 15:28:47 -07:00
resource_importer_texture_atlas.cpp
Fix excessive bottom cropping in atlas generation
2020-06-04 12:16:39 +02:00
resource_importer_texture_atlas.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00