mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
90 lines
3.6 KiB
C++
90 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* sphere_shape.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "sphere_shape.h"
|
|
#include "servers/physics_server.h"
|
|
|
|
Vector<Vector3> SphereShape::_gen_debug_mesh_lines() {
|
|
|
|
float r = get_radius();
|
|
|
|
Vector<Vector3> points;
|
|
|
|
for (int i = 0; i <= 360; i++) {
|
|
|
|
float ra = Math::deg2rad((float)i);
|
|
float rb = Math::deg2rad((float)i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
points.push_back(Vector3(a.x, 0, a.y));
|
|
points.push_back(Vector3(b.x, 0, b.y));
|
|
points.push_back(Vector3(0, a.x, a.y));
|
|
points.push_back(Vector3(0, b.x, b.y));
|
|
points.push_back(Vector3(a.x, a.y, 0));
|
|
points.push_back(Vector3(b.x, b.y, 0));
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
void SphereShape::_update_shape() {
|
|
|
|
PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius);
|
|
Shape::_update_shape();
|
|
}
|
|
|
|
void SphereShape::set_radius(float p_radius) {
|
|
|
|
radius = p_radius;
|
|
_update_shape();
|
|
notify_change_to_owners();
|
|
_change_notify("radius");
|
|
}
|
|
|
|
float SphereShape::get_radius() const {
|
|
|
|
return radius;
|
|
}
|
|
|
|
void SphereShape::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape::set_radius);
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape::get_radius);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius");
|
|
}
|
|
|
|
SphereShape::SphereShape() :
|
|
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) {
|
|
|
|
set_radius(1.0);
|
|
}
|