godot/editor
Marius Hanl 3b20b9d32a Update the window title when the project settings were changed or when the unsaved cache was changed (either by editing something or by saving)
This makes sure that:
1.) The title is always up-to-date with project settings
2.) The title always reflects the changes made in the editor by showing or hiding the '(*)'
2022-06-22 23:53:52 +02:00
..
debugger Clean up Hash Functions 2022-06-20 12:54:19 +02:00
fileserver
icons Merge pull request #62122 from reduz/implement-movie-writer 2022-06-21 14:24:14 +02:00
import Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
plugins Merge pull request #62262 from fire-forge/suffix2 2022-06-21 16:05:35 +02:00
translations i18n: Sync editor translations with Weblate 2022-06-19 14:00:18 +02:00
action_map_editor.cpp
action_map_editor.h
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp
animation_track_editor.h
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp
code_editor.h
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_tools.cpp
doc_tools.h
editor_about.cpp
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py
editor_command_palette.cpp
editor_command_palette.h
editor_data.cpp
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp
editor_export.h
editor_feature_profile.cpp
editor_feature_profile.h
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp
editor_file_system.h
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp
editor_help.h
editor_inspector.cpp
editor_inspector.h
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_locale_dialog.cpp
editor_locale_dialog.h
editor_log.cpp
editor_log.h
editor_native_shader_source_visualizer.cpp
editor_native_shader_source_visualizer.h
editor_node.cpp Update the window title when the project settings were changed or when the unsaved cache was changed (either by editing something or by saving) 2022-06-22 23:53:52 +02:00
editor_node.h Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
editor_path.cpp
editor_path.h
editor_paths.cpp
editor_paths.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp
editor_plugin.h
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
editor_properties.h
editor_property_name_processor.cpp
editor_property_name_processor.h
editor_resource_picker.cpp
editor_resource_picker.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
editor_run.h Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings_dialog.cpp
editor_settings_dialog.h
editor_settings.cpp
editor_settings.h
editor_spin_slider.cpp
editor_spin_slider.h
editor_themes.cpp
editor_themes.h
editor_toaster.cpp
editor_toaster.h
editor_translation_parser.cpp
editor_translation_parser.h
editor_translation.cpp
editor_translation.h
editor_vcs_interface.cpp
editor_vcs_interface.h
editor_zoom_widget.cpp
editor_zoom_widget.h
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp
filesystem_dock.h
find_in_files.cpp
find_in_files.h
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp
import_defaults_editor.h
import_dock.cpp
import_dock.h
inspector_dock.cpp
inspector_dock.h
localization_editor.cpp
localization_editor.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp
plugin_config_dialog.h
pot_generator.cpp
pot_generator.h
progress_dialog.cpp
progress_dialog.h
project_converter_3_to_4.cpp Move definition of const int ERROR_CODE to be reachable by all functions. 2022-06-19 14:53:40 +02:00
project_converter_3_to_4.h
project_export.cpp
project_export.h
project_manager.cpp Add icons to the Project Manager side buttons 2022-06-16 19:32:41 -05:00
project_manager.h Add icons to the Project Manager side buttons 2022-06-16 19:32:41 -05:00
project_settings_editor.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
project_settings_editor.h
property_editor.cpp
property_editor.h
property_selector.cpp
property_selector.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
scene_tree_dock.cpp
scene_tree_dock.h
scene_tree_editor.cpp Avoid possibly showing two Dialogs at the same time 2022-06-21 17:21:04 +08:00
scene_tree_editor.h
script_create_dialog.cpp
script_create_dialog.h
SCsub
shader_create_dialog.cpp
shader_create_dialog.h
shader_globals_editor.cpp
shader_globals_editor.h
template_builders.py