godot/modules/fbx/fbx_parser
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
..
ByteSwapper.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
CREDITS
FBXAnimation.cpp
FBXBinaryTokenizer.cpp
FBXCommon.h
FBXDeformer.cpp
FBXDocument.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
FBXDocument.h
FBXDocumentUtil.cpp
FBXDocumentUtil.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
FBXImportSettings.h
FBXMaterial.cpp
FBXMeshGeometry.cpp
FBXMeshGeometry.h
FBXModel.cpp
FBXNodeAttribute.cpp
FBXParser.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
FBXParser.h
FBXParseTools.h
FBXPose.cpp
FBXProperties.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
FBXProperties.h
FBXTokenizer.cpp
FBXTokenizer.h
FBXUtil.cpp
FBXUtil.h
LICENSE