godot/modules/csg
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
..
doc_classes CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type. 2021-09-27 21:24:19 -04:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg_gizmos.cpp Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
csg_gizmos.h Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
csg_shape.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
csg_shape.h CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type. 2021-09-27 21:24:19 -04:00
csg.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
csg.h Fixed a typo in csg module 2021-10-12 11:12:19 +07:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00