godot/core/object
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Enable method type information on release builds 2021-10-07 16:13:44 -03:00
class_db.h Remove ItemList editor and replace it by a property array 2021-10-28 10:16:51 +02:00
make_virtuals.py Fix misspelled "overriden" 2021-08-26 01:44:01 +08:00
message_queue.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
message_queue.h
method_bind.cpp Fix memory leak in exported project 2021-10-18 11:19:31 +02:00
method_bind.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
object_id.h
object.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
object.h Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
ref_counted.cpp
ref_counted.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
script_language.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
script_language.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
SCsub
undo_redo.cpp Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
undo_redo.h Add a way to force undo/redo operations to be kept in MERGE_ENDS mode 2021-10-12 14:03:05 +02:00