godot/editor/import
darth negative hunter 3afabb8f17 Add an import option to force TextureArrays as normal maps for RGTC
i have added the option to chose normal map for channel pack. this will force the to use red and green channels for the texture only. the option is added meaning it will not conflict with the existing settings.

i have made this change as a response to my own proposal

Bugsquad edit: Closes godotengine/godot-proposals#3184
2021-08-29 21:47:51 +04:30
..
atlas_import_failed.xpm
collada.cpp Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 2021-08-19 09:02:16 +02:00
collada.h
dynamicfont_import_settings.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
dynamicfont_import_settings.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
editor_import_collada.cpp Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 2021-08-19 09:02:16 +02:00
editor_import_collada.h
editor_import_plugin.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_import_plugin.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_importer_bake_reset.cpp
editor_importer_bake_reset.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_bmfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_bmfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_dynamicfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_dynamicfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_image.cpp
resource_importer_image.h
resource_importer_imagefont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_imagefont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_layered_texture.cpp Add an import option to force TextureArrays as normal maps for RGTC 2021-08-29 21:47:51 +04:30
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
resource_importer_scene.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp
scene_import_settings.h
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h
scene_importer_mesh.cpp Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation. 2021-08-22 19:42:35 -07:00
scene_importer_mesh.h Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation. 2021-08-22 19:42:35 -07:00
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