godot/drivers/gles3/shaders
Juan Linietsky 3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
..
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
canvas.glsl Skeletal deform working 2018-05-04 11:54:21 -03:00
copy.glsl Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
effect_blur.glsl Fix shader compile error on Android 2018-01-09 16:44:56 +09:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl Stop particles resetting on pause. 2017-11-30 17:51:18 +00:00
resolve.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
scene.glsl Added flag on SpatialMaterial to disable shadows 2018-03-29 18:46:42 +02:00
screen_space_reflection.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
SCsub Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
ssao_blur.glsl Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
ssao_minify.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
ssao.glsl Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
subsurf_scattering.glsl Fix type error in subsurface scattering shader code 2017-10-04 19:47:45 +09:00
tonemap.glsl Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00