godot/thirdparty/bullet/BulletCollision/BroadphaseCollision
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
btAxisSweep3.cpp
btAxisSweep3.h
btAxisSweep3Internal.h
btBroadphaseInterface.h
btBroadphaseProxy.cpp
btBroadphaseProxy.h
btCollisionAlgorithm.cpp
btCollisionAlgorithm.h
btDbvt.cpp
btDbvt.h
btDbvtBroadphase.cpp
btDbvtBroadphase.h
btDispatcher.cpp
btDispatcher.h
btOverlappingPairCache.cpp
btOverlappingPairCache.h
btOverlappingPairCallback.h
btQuantizedBvh.cpp
btQuantizedBvh.h
btSimpleBroadphase.cpp
btSimpleBroadphase.h