Go to file
Rémi Verschelde 3ae24865f1 Merge pull request #5074 from djrm/new_icons
Fixed some icons by the feedback received, also added some missing icons
2016-06-06 23:51:36 +02:00
bin
core Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00
doc Document Viewport and ViewportSprite classes 2016-06-05 14:51:44 +03:00
drivers Merge pull request #5070 from zenvoid/master 2016-06-06 23:31:55 +02:00
main vsync support 2016-06-05 19:14:33 -03:00
modules
platform Somewhat fixed Directory::get_space_left() return values. 2016-06-06 08:14:22 +02:00
scene Fix error tab index out of size print, issue 4997 2016-06-06 20:25:19 +01:00
servers
tools Fixed some icons given the feedback, also added some missing icons 2016-06-06 16:40:59 -05:00
.editorconfig
.gitattributes
.gitignore
.travis.yml
CONTRIBUTING.md
icon.png
icon.svg
ISSUE_TEMPLATE
LICENSE.md
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
README.md
SConstruct Keep the default environment variables as set by SCons 2016-06-06 13:49:28 +02:00
version.py

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status Code Triagers Badge