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22d83bc9f6
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
92 lines
3.7 KiB
C++
92 lines
3.7 KiB
C++
/*************************************************************************/
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/* image_compress_squish.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "image_compress_squish.h"
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#include "squish/squish.h"
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#include "print_string.h"
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void image_compress_squish(Image *p_image) {
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int w=p_image->get_width();
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int h=p_image->get_height();
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if (!p_image->has_mipmaps() ) {
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ERR_FAIL_COND( !w || w % 4 != 0);
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ERR_FAIL_COND( !h || h % 4 != 0);
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} else {
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ERR_FAIL_COND( !w || w !=nearest_power_of_2(w) );
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ERR_FAIL_COND( !h || h !=nearest_power_of_2(h) );
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};
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if (p_image->get_format()>=Image::FORMAT_DXT1)
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return; //do not compress, already compressed
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int shift=0;
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int squish_comp=squish::kColourRangeFit;
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Image::Format target_format;
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if (p_image->get_format()==Image::FORMAT_LA8) {
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//compressed normalmap
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target_format = Image::FORMAT_DXT5; squish_comp|=squish::kDxt5;;
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} else if (p_image->detect_alpha()!=Image::ALPHA_NONE) {
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target_format = Image::FORMAT_DXT3; squish_comp|=squish::kDxt3;;
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} else {
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target_format = Image::FORMAT_DXT1; shift=1; squish_comp|=squish::kDxt1;;
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}
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p_image->convert(Image::FORMAT_RGBA8); //always expects rgba
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int mm_count = p_image->get_mipmap_count();
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DVector<uint8_t> data;
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int target_size = Image::get_image_data_size(w,h,target_format,mm_count);
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data.resize(target_size);
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DVector<uint8_t>::Read rb = p_image->get_data().read();
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DVector<uint8_t>::Write wb = data.write();
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int dst_ofs=0;
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for(int i=0;i<=mm_count;i++) {
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int src_ofs = p_image->get_mipmap_offset(i);
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squish::CompressImage( &rb[src_ofs],w,h,&wb[dst_ofs],squish_comp);
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dst_ofs+=(MAX(4,w)*MAX(4,h))>>shift;
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w>>=1;
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h>>=1;
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}
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rb = DVector<uint8_t>::Read();
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wb = DVector<uint8_t>::Write();
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p_image->create(p_image->get_width(),p_image->get_height(),p_image->has_mipmaps(),target_format,data);
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}
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