godot/platform/windows
2019-04-06 17:52:52 +02:00
..
export
context_gl_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_gl_windows.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_windows.cpp Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
crash_handler_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
detect.py Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
godot_res.rc
godot_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
godot.ico
godot.natvis Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
joypad_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
joypad_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
key_mapping_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
key_mapping_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
lang_table.h
logo.png
os_windows.cpp Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
os_windows.h Ability to keep pumping messages while being debugged, may be a solution for #21431 2019-03-03 17:12:19 -03:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
SCsub Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
windows_terminal_logger.cpp
windows_terminal_logger.h