godot/scene/3d
Rémi Verschelde 3a6be64c12
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
..
area_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
area_3d.h
audio_listener_3d.cpp
audio_listener_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
audio_stream_player_3d.h
bone_attachment_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
bone_attachment_3d.h
camera_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
camera_3d.h
collision_object_3d.cpp Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d 2021-10-27 12:40:50 -07:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
cpu_particles_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
decal.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
decal.h
gpu_particles_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp
joint_3d.h
light_3d.cpp Fix properties being displayed when they shouldn't in DirectionalLight3D 2021-10-25 22:04:30 +02:00
light_3d.h Only show relevant properties in the DirectionalLight3D inspector 2021-10-25 18:31:41 +02:00
lightmap_gi.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
node_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
path_3d.h
physics_body_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
physics_body_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
reflection_probe.h
remote_transform_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
remote_transform_3d.h
SCsub
skeleton_3d.cpp Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
skeleton_3d.h
skeleton_ik_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
skeleton_ik_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
soft_dynamic_body_3d.cpp Fix SoftDynamicBody3D crash when setting disable mode 2021-10-21 08:56:12 -07:00
soft_dynamic_body_3d.h Fix SoftDynamicBody3D memory corruption when switching mesh at runtime 2021-10-20 10:57:08 -07:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
sprite_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
vehicle_body_3d.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
xr_nodes.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00