godot/platform/x11
Guilherme Felipe 62b835a2cd Fix custom cursor when it's hidden
[Linux] Ensures that the custom cursor will be used when changing to
MOUSE_MODE_VISIBLE. Fix #3086

[Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN.

[Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-09 10:28:20 -03:00
..
export
context_gl_x11.cpp Explicitly set OpenGL profile to core (X11, Windows). 2018-03-06 15:53:30 +02:00
context_gl_x11.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
crash_handler_x11.cpp Fix server build on FreeBSD 2018-03-01 02:16:52 +01:00
crash_handler_x11.h
detect.py Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
godot_x11.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp Fix custom cursor when it's hidden 2018-04-09 10:28:20 -03:00
os_x11.h Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
power_x11.cpp
power_x11.h
SCsub PEP3101 applied with changing old type string formatting as new ones 2018-02-14 19:29:25 +03:00